Edge Fusion HDRP: Smooth Surface Contacts View on Asset Store (opens in new tab)

Package details

Latest version
3.1.6
Last updated
First released
Unity version
6000.0.78 or later
Package size
52.1 MB
Files
57
Favorites
62
Views in the past week
28

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Edge Fusion HDRP: Smooth Surface Contacts

by Kronnect (opens in new tab)

5.0 / 5 · 4 ratings

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Make seams disappear. Edge Fusion for HDRP blends object edges for cinematic, cohesive worlds—easy setup, fast results, production‑ready polish.

Price $39.99

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Price history

Last 6 months

USD
Price history for Edge Fusion HDRP: Smooth Surface Contacts, 6 months Current $39.99; lowest $12.00; highest $41.99 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov Version 3.1.4 released 27 May 2026 v3.1.4 Version 3.1.5 released 25 Aug 2026 v3.1.5 Version 3.1.6 released 3 Nov 2026 v3.1.6

Asset preview

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Edge Fusion HDRP: Smooth Surface Contacts screenshot 1

Edge Fusion HDRP: Smooth Surface Contacts screenshot 1

About this asset

Edge Fusion HDRP is a post-processing effect for the High-Definition Rendering Pipeline that blends edges between objects to eliminate hard seams and produce cohesive, natural-looking scenes. Add it as a Render Feature and control it through a Volume, with both global and per-object settings to target exactly where blending should occur.

🌟 Key features:

- Edge blending: smooths transitions between meshes, terrain, and props without changing materials or geometry.

- Global control via Volume: intensity, world‑space radius, max blend distance, and max screen radius.

- Intra-object fusion (optional): blends within the same mesh based on normal/depth discontinuities.

- Per-object overrides with Edge Fusion Object: custom radius (0 disables), include children with layer mask.

- Performance tuning: sample count, binary search steps, jitter (TAA-friendly), 3D noise (intensity/scale), shadow protection.

- Blend layers: choose precisely which objects participate in blending, including exclusion rules.

- Debug views: object IDs, Edges, Blending, Normals, and Depth.

- Compare mode: realtime side-by-side view to compare the original with the applied effect.

- Editor friendly: optional Scene View rendering; can run even if the camera’s post processing is off.

🎯 Ideal usecases:

  • Modular environments: hide seams between tiles, walls, floors, cliffs.
  • Terrain + props/materials: blend contacts for rocks, sand, snow, mud, gravel, dust, ice, ash, soil, moss, roots, asphalt/roads, ...
  • Kitbashing/mixed packs: unify assets from different styles and PBR setups.
  • Photogrammetry: soften scan boundaries when merging with terrain/meshes.
  • Foliage/debris contacts: reduce harsh intersections for more believable placement.
  • Intra‑object smoothing: reduce visible splits/normal seams on segmented meshes.
  • Cinematics/marketing: fast polish without editing materials or geometry.
  • Prototyping/blockouts: Instant cohesion while iterating layouts.

➡️ Getting started:

1) Add a Custom Pass Volume to your scene (GameObject -> Volume -> Custom Pass).

2) Set the Custom Pass Volume to Global and Injection Point to "After Opaque and Sky" or "Before Transparent”.

3) Add "EdgeFusionPass" to the Custom Pass Volume.

4) Set Intensity > 0 to enable the effect and customize!

Related assets:

- Edge Fusion for URP.

📖 Documentation | 💬 Support | 🎬 YouTube | 🏢 Publisher Page

Kronnect is dedicated to high-quality Unity assets with continuous updates and responsive support.

From the publisher's Asset Store listing.

Technical details

Requires Unity 6.0 (or later) and HDRP.

- Transparent objects are not blended.

- Tested on Windows and Mac.

- VR not supported.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.78f1 Not listed Not listed Compatible

As listed on the Asset Store.