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1.1.0
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Bindables: Reactive Programming

by Virtual Maker (opens in new tab)

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Bindables is a reactive framework for managing your game state and syncing it to UI and gameplay. Easily bind to lists, dictionaries, derived state, animations, intervals, events, and even URIs.

Price $39.00

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Price history

Last 6 months

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Price history for Bindables: Reactive Programming, 6 months Current $39.00; lowest $29.00; highest $49.00 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov Version 1.1.0 released 18 Jun 2026 v1.1.0

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Bindables: Reactive Programming screenshot 1

Bindables: Reactive Programming screenshot 1

About this asset

bindables.dev | Documentation | Discord

You can now get Bindables as part of the Flexalon + Proxima + Bindables bundle.

Bindables brings the power of reactive programming to Unity—giving you a clean, declarative way to track game state and automatically reflect changes wherever they’re needed.

With Bindables, you declare your state using Bindable<T>, then declaratively bind that state to any Unity component—like UI text, images, animations, or prefabs. It works seamlessly across UGUI, UI Toolkit, and any other Unity objects.

Reactive by Design: State changes drive everything. You declare your bindings once and they update automatically.

Extension Methods: Bindables generates Bind extension methods to every Unity object (that you want). This makes easy and type-safe to bind to all built-in Unity types, 3rd party packages, and your own components. Materials, images, text, sprites, transforms, you name it.

UI Toolkit and uGUI Support: Works with both UI frameworks in the same way. Declare bindable state and bind it to UI components.

Two-Way Bindings: For input fields, sliders, dropdowns, and toggles, you can bind your state to update automatically on user input.

Advanced Bindings: Derived state, animations, time intervals, file URIs, and more.

FEATURES:

See examples at bindables.dev.

From the publisher's Asset Store listing.

Technical details

C# scripts are included.

Supported Unity Versions: 2021.3 or newer.

Supported Platforms: All

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.18f1 Compatible Compatible Compatible

As listed on the Asset Store.