Chamelingo – Localization Workflow for Unity

Chamelingo - Professional Unity Localization Made Simple

Eliminate the complexity of game translation. Manage all translatable content through a unified editor interface, integrate automatic translation services, and handle dynamic runtime text and other components without writing boilerplate code.


🎯 Core Features


Editor Time Preview

Test translations directly in the editor without entering Play mode


Custom Localizers

Localize ANY property on ANY component - images, audio clips and more


Visual Inspector Feedback

See localization status directly on GameObjects


One-Click Auto-Translation

Instantly translate missing keys using DeepL, Google Translate and more


Composite Text System

Combine translation keys, runtime values, and component references


Chamelingo Hub

Centralized dashboard for managing translations


Flexible Data Formats

Switch between JSON and CSV with automatic migration


⚡ Supported Translation Services

  • MyMemory (free)
  • LibreTranslate (open-source)
  • Google Translate
  • DeepL Free & Pro
  • Azure Translator

📦 What's Included

  • ✅ Complete Chamelingo Hub editor interface
  • ✅ Editor Time Preview - test translations without Play mode
  • ✅ TextMeshPro and Unity UI Text support
  • ✅ Custom Localizer for images, audio, materials and more
  • ✅ Production-ready language dropdown prefab
  • ✅ Interactive sample scene
  • ✅ Comprehensive documentation with API reference

🎮 Get Started in 5 Steps

  1. Open the Chamelingo Hub from `Window → Chamelingo`
  2. Configure target languages in Project Settings
  3. Create translation keys and auto-translate
  4. Add Chamelingo components to text GameObjects
  5. Preview translations in Edit mode or test in Play mode

💡 Why Chamelingo?

  • Instant preview - See translations in the editor without entering Play mode
  • Beyond text - Localize images, audio, materials, and any component property
  • Single source of truth - All translations in one place
  • Visual workflow - See what needs translation at a glance
  • Zero boilerplate - Components handle everything automatically
  • Built for Unity - Deep editor integration

No complex setup. No scattered files. Just powerful localization that works.