Lens FX – Bloom & Flares View on Asset Store (opens in new tab)

Package details

Latest version
1.1.3
Last updated
First released
Unity version
6000.3.12 or later
Package size
12.7 MB
Files
452
Favorites
11
Views in the past week
12

Price tracking

Last checked
Tracked since
Lowest recorded
$19.99 on

Keywords

Lens FX – Bloom & Flares

by RayForge (opens in new tab)

No ratings yet

Cinematic URP effects: Bloom, Lens Flares, Glare, Anamorphic Streaks, Ghosts, Halos, Lens Dirt, Refraction & more. Customizable, artist-friendly, optimized for games and cinematics.

Price $24.99

Buy on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for Lens FX – Bloom & Flares, 6 months Current $24.99; lowest $19.99; highest $29.99 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov Version 1.1.2 released 17 Aug 2026 v1.1.2 Version 1.1.3 released 8 Sep 2026 v1.1.3

Asset preview

1 / 12

Lens FX – Bloom & Flares screenshot 1

Lens FX – Bloom & Flares screenshot 1

About this asset

Lens FX is a complete, high-quality post-processing suite for Unity URP, designed to bring authentic camera optics and expressive visual effects to any project. From subtle, physically inspired lighting to bold, stylized flares and streaks — Lens FX gives you full control over Bloom, Lens Flares, Glare, Streaks, Lens Dirt, Refraction, and many other optical behaviors.

With a modular architecture, extensive artistic controls, and several advanced performance options, this package is ideal for real-time games, VR experiences, cinematics, simulations, and stylized worlds.

Note: normal maps and dirt textures for the dirt and refraction effects seen in the promo material are not included, you can find those on the internet.

From the publisher's Asset Store listing.

Technical details

Render Pipeline

  • Universal Render Pipeline (URP)

Platforms

  • Windows, macOS, Linux
  • Consoles
  • Mobile (with reduced settings)

Mobile Performance Recommendations

  • Use Half or Quarter downsampling
  • Reduce bloom mip count
  • Prefer Gaussian/Tent blur with smaller radii
  • Enable Bloom Mip Chain reuse
  • Use simpler streak setups

Requirements

  • No external dependencies
  • Works as a URP Renderer Feature + Volume Component
  • All shaders included (no SRP Core hacks required)

Performance Notes

  • Efficient downsampling cascade
  • High-performance blur kernels
  • Optional HDR
  • Temporal stabilization and prefiltering reduces flicker
  • Bloom Mip reuse eliminates redundant bright filters

Documentation

  • Complete PDF documentation included
  • Clear explanations of every parameter
  • Technical overview of resolution cascade and performance behavior
  • Artist-friendly best practices

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.12f1 Not listed Compatible Not listed

As listed on the Asset Store.