Locality - Addressable localization View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.3.2 or later
Package size
159.9 MB
Files
380
Views in the past week
9

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Locality - Addressable localization

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Locality is a user friendly localization tool, fueled by Unitys addressable assets system. Localize with included components or build your own with a powerful binding system.

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Price history

Last 6 months

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Price history for Locality - Addressable localization, 6 months Current $25.00; lowest $25.00; highest $25.00 in this period. $0 $12.5 $25 Jun Jul Aug Sep Oct Nov

Asset preview

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Locality - Addressable localization screenshot 1

Locality - Addressable localization screenshot 1

About this asset

Core features:

  • User friendly editor to structure and organize your localized assets
  • Handling of loading/unloading of assets
  • Automatically updates assets when language change
  • Search for, create, and edit references to localized asset directly in the inspector
  • Find all usages of an asset, or find all broken references
  • Export/Import to JSON and .csv

Addressable Assets

Locality uses addressable assets at its core, and handles all loading / unloading of assets to ensure optimized memory usage.

Supports:

  • Text (string)
  • Audio clips
  • FontAsset
  • TMP_FontAsset
  • Prefabs (GameObject)
  • Texture2D
  • Sprites (through SpriteAtlas)
  • Generic assets (all asset derived from UnityEngine.Object)

Localization components

Locality offers a bunch of pre-made localization components for UIToolKit, TextmeshPro, SpriteRenderer, and more. You can also make your own, and use the bundled binding system to automatically update all localized assets upon language change.

📄 Locality documentation

☎️ Support requests: [email protected]

From the publisher's Asset Store listing.

Technical details

Dependencies:

Unity Addressables

TextMeshPro

We highly recommend that you install and set up the Unity Addressables package BEFORE you install Locality, as it has some pre-built AssetGroups that will not get added if Addressables are not installed first.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.3.2f1 Not listed Compatible Compatible Compatible

Dependencies:

Unity Addressables

TextMeshPro

We highly recommend that you install and set up the Unity Addressables package BEFORE you install Locality, as it has some pre-built AssetGroups that will not get added if Addressables are not installed first.

As listed on the Asset Store.