Hex Planet System OFFICIAL SALE

Tileset system: Define materials, pathfinding costs, and terrain types (land, water).


Props: Create prop palettes containing all the props you'll be using for your planet. Place props using the painter tool and choose optional randomization such as scale variation, jitter, and rotation. Each prop can have multiple prefabs assigned to it and the painter tool will randomize the variant used on generation.


Rivers: Draw rivers between tiles. If using the included pathfinding capability, you can have a movement modifier to crossing rivers.


Height Editing: Deform your planet's surface with vertex-based height displacement.


Territories: A system capable of painting territories on land to show land control.


Pathfinding: A pathfinding script is included that includes Land, Air, and Sea capabilities. Factors that can affect pathfinding costs are tile type, props, cliffs, water, rivers.


A demo scene with a few starter props and a tileset. And a runtime user interface to see them in action.


Currently supports planets up to 100,000 tiles.