AnatomyFX — Modular Body-Parts & Damage System View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.0.45 or later
Package size
1.1 MB
Files
80
Favorites
23
Views in the past week
10

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AnatomyFX — Modular Body-Parts & Damage System

by Obeder's Team (opens in new tab)

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AnatomyFX — modular body-part damage and debuff system with per-limb health

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Price history

Last 6 months

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Price history for AnatomyFX — Modular Body-Parts & Damage System, 6 months Current $15.00; lowest $15.00; highest $15.00 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

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AnatomyFX — Modular Body-Parts & Damage System screenshot 1

AnatomyFX — Modular Body-Parts & Damage System screenshot 1

About this asset

AnatomyFX is a modular body-part damage and debuff system where each limb (head, arms, legs, etc.) has its own health, visuals, and active effects.

It enables per-limb damage simulation, status effects (poison, bleed, burn, fracture), stacking mechanics, timed ticks, and smart spread or evolution behaviors.

Built on ScriptableObject architecture, AnatomyFX is fully modular and designer-friendly — no coding required to create new effects or damage logic.

Its integrated UI system automatically visualizes limb damage with color gradients and displays active debuffs with icons and stack counters.

Perfect for:

  • Realistic damage and anatomy-based gameplay
  • Shooters with locational hits
  • RPGs with complex status effects
  • UI-driven character condition systems

Features:

✔️ Per-limb damage & health

✔️ Stackable, timed, and evolving debuffs

✔️ Effect spreading between limbs

✔️ Automatic damage visualization in UI

✔️ Ready-made examples

✔️ Live debugging inspectors for rapid iteration

From the publisher's Asset Store listing.

Technical details

Features

  • Modular damage system for characters with independent body parts
  • Localized health, damage multipliers, and part-based debuff logic
  • Customizable debuffs with stacking, evolution, and spread mechanics
  • Visual body-map UI showing injury severity and active effects
  • Editor tools for creating and debugging body parts, debuffs, and actions
  • Expandable action system (damage, evolution, variable modification, transfer)
  • Fully scriptable API for integration with weapons, zones, and AI
  • Suitable for both prototyping and production-ready projects

Supported Platforms

  • Windows
  • macOS
  • Linux

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.0.45f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.