AnatomyFX is a modular body-part damage and debuff system where each limb (head, arms, legs, etc.) has its own health, visuals, and active effects.
It enables per-limb damage simulation, status effects (poison, bleed, burn, fracture), stacking mechanics, timed ticks, and smart spread or evolution behaviors.
Built on ScriptableObject architecture, AnatomyFX is fully modular and designer-friendly — no coding required to create new effects or damage logic.
Its integrated UI system automatically visualizes limb damage with color gradients and displays active debuffs with icons and stack counters.
Perfect for:
Features:
✔️ Per-limb damage & health
✔️ Stackable, timed, and evolving debuffs
✔️ Effect spreading between limbs
✔️ Automatic damage visualization in UI
✔️ Ready-made examples
✔️ Live debugging inspectors for rapid iteration