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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 2022.3.3 or later
- Package size
- 31.2 MB
- Files
- 69
- Favorites
- 11
- Views in the past week
- 28
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- $14.99 on
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HDRP's Subsurface Scattering for URP
HDRP's Subsurface Scattering, Now in URP. Bring the power and quality of the HDRP's subsurface scattering directly into your URP projects. Achieve breathtaking realism for skin, wax, marble, and more.
Price $14.99
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Price history
Last 6 months
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HDRP's Subsurface Scattering for URP screenshot 1
About this asset
This plugin brings the power and quality of HDRP's subsurface scattering directly into your URP projects.
Features:
- HDRP's Diffusion Profile Workflow
- Identical subsurface scattering and transmission controls as HDRP. Supports 16 profiles with auto-collection.
- Profile-Aware Boundary Attenuation
- Adjusts blur weights at boundaries between SSS Profiles and non-SSS areas. Preserves great details in occluded regions.
- Performance Optimizations
- Custom Sample Budget, Coarse Stencil Culling, and Downsampling. Built for high-frame rate applications.
- Plug and Play
- Integrates natively as a URP Renderer Feature, Full RenderGraph and Compatibility mode support.
- Production-Ready SSSLit Shader
- A physically-based subsurface scattering lighting model that seamlessly integrates with the URP Lit shader framework, Compatible with all render paths.
From the publisher's Asset Store listing.
Technical details
Full Source Code Included.
Compatibility Notes:
- ✅ Requires compute shader support
- ❌ Not compatible with OpenGL ES (GLES)
- 📱 On mobile, use Vulkan or Metal graphics API
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2022.3.3f1 | Not listed | Compatible | Not listed |
- Supports Unity 2022 LTS & Unity 6.
- Supports all rendering paths (Forward, Forward+, Deferred, Unity 6's Deferred+).
- Supports both RenderGraph and Compatibility Mode.
As listed on the Asset Store.