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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.0.58 or later
- Package size
- 77 KB
- Files
- 47
- Favorites
- 4
- Views in the past week
- 3
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- Free on
Keywords
KDebug
Near-zero-GC in-game log overlay for Unity 6.0+. Filter, collapse, and export logs in real time—without opening the Console window.
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Price history
Last 6 months
USDAsset preview
1 / 6
KDebug screenshot 1
About this asset
KDebug Overlay is a lightweight, near-zero-GC log viewer that runs inside your game.
It keeps allocations below 4 KB even under heavy log streaming, making it ideal for runtime debugging, QA, and mobile builds.
No need to open the Unity Console—monitor logs instantly, collapse duplicates, and export them as JSON or CSV.
Key Features
- Low-GC rendering (0–4 KB allocation range)
- Collapse/Expand (merges identical logs with counts)
- Advanced filters: Regex, #Tag, AND/NOT, Level Mask
- JSON/CSV export (respects current filters)
- Hotkeys: Pause, Follow Tail, Copy, Clear
- Resizable & draggable HUD with persistent layout and opacity
- Conditional compilation: enabled in DEVELOPMENT_BUILD or via KDEBUG_FORCE_ON
Why Use KDebug
- Faster and lighter than Unity’s built-in Console
- Stable memory footprint (~0–4 KB GC Alloc @ 1k logs/sec)
- Suited for QA, profiling, and mobile debugging
From the publisher's Asset Store listing.
Technical details
Category: Tools → Debugging / Profiling
Unity Version: Unity 6.0 (6000.0.58f2) or newer
Supported Platforms: Windows, macOS, Android
Scripting Backend: IL2CPP / Mono
Language: C# (Runtime + Editor partial modules)
Dependencies: None
Documentation: GitHub README (link)
Demo Scene: Included (DemoScene_KDebug.unity)
License: MIT
Memory Footprint: ~0–4 KB GC Alloc @ 1k logs/sec
Keyboard Shortcuts: F9, Ctrl+F/P/G/K/L/C, Ctrl+J/E, [/], -, =, /
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.0.58f2 | Compatible | Not listed | Not listed |
As listed on the Asset Store.