Non-Physical RP (NPRP) View on Asset Store (opens in new tab)

Package details

Latest version
1.0.5
Last updated
First released
Unity version
6000.3.6 or later
Package size
219.4 MB
Files
209
Favorites
3
Views in the past week
10

Price tracking

Last checked
Tracked since
Lowest recorded
$10.50 on

Keywords

Non-Physical RP (NPRP)

by MBC Publisher (opens in new tab)

No ratings yet

Non-Physical RP (NPRP) is designed to enable creativity, not constrain it, giving you the tools to define your own rendering logic at every stage of the frame.

Price $15.00

Buy on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for Non-Physical RP (NPRP), 6 months Current $15.00; lowest $15.00; highest $15.00 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

1 / 3

Non-Physical RP (NPRP) screenshot 1

Non-Physical RP (NPRP) screenshot 1

About this asset

NPRP is a custom Scriptable Render Pipeline for Unity designed to unlock full creative control for artists and technical developers who want to explore non-photorealistic rendering (NPR) styles, without the limitations imposed by traditional physically based rendering (PBR) pipelines.

From the publisher's Asset Store listing.

Technical details

Fully customizable rendering stack

Control the G-buffer and all render target parameters and results.

Fully integrated with Shader Graph, using it to truly control the rendering logic with direct-to-buffer output nodes, without any post-processing alteration.

Includes many custom Shader Graph nodes, with more to come.

Powerful line renderer with three different techniques: Inverse Hull, Expand, and Brush.

The Brush mode lets you use a custom brush texture and provides control over rotation, pressure, and size.

All lines support per-material colors (including textured colors) and different colors for outlines and inlines.

Per-light specular control

Enable or disable speculars, use point or textured speculars (configurable in shaders), and control the rotation and index of textured speculars on a per-light basis.

Custom screen material render pass

Designed for custom screen-space shaders (deferred rendering enabled by design).

Forward, deferred, or mixed rendering supported by design.

More features to come.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.3.6f1 Not listed Not listed Not listed Compatible

This is its own render pipeline so its not compatible with URP, HDRP or Built-in. A material converter is in the work for upcoming versions. Until then none of the shaders from other render pipeline are compatible or convertible automatically.

Ambient Occlusion comming soon.

As listed on the Asset Store.