NavMesh From Colliders View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.0.60 or later
Package size
69 KB
Files
12
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21
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20

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NavMesh From Colliders

by LUIGI GAME DEV (opens in new tab)

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Editor tool that generates temporary mesh renderers from colliders for NavMesh baking.

Price Free

Get it free on Asset Store (opens in new tab)

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Price history

Last 6 months

USD
Price history for NavMesh From Colliders, 6 months Current Free; lowest Free; highest Free in this period. $0 Jun Jul Aug Sep Oct Nov

Asset preview

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NavMesh From Colliders screenshot 1

NavMesh From Colliders screenshot 1

About this asset

Unity’s NavMesh baking system only considers mesh renderers, which can lead to inaccurate or uneven results.

This tool prepares the scene for NavMesh baking by hiding existing mesh renderers and creating temporary mesh renderers based on the colliders in the scene.

These temporary meshes can then be used to bake a more accurate NavMesh.

After baking, the tool restores the scene to its original state.

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📂 GITHUB REPO

From the publisher's Asset Store listing.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.60f1 Not listed Compatible Not listed

As listed on the Asset Store.