Eye-Dome Lighting OFFICIAL SALE

Eye-Dome Lighting (EDL) is a popular technique for enhancing the edges of point-cloud rendering making them easier to interpret. This post-processing shader works with Unity's Post Processing package.


Features:

  • Shader has adjustable settings: radius, exposure, sample count, strength, color blend.
  • Compatible with asset Point Cloud Viewer and Tools 3.
  • Super easy to integrate.
  • Optimised shader.
  • Uses assembly definitions.
  • The best customer support!

Requiments:

  • Built-in render pipeline.
  • Unity's Post-Processing package.
  • Camera set to render depth (_CameraDepthTexture).

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