Eye-Dome Lighting (EDL) is a popular technique for enhancing the edges of point-cloud rendering making them easier to interpret. This post-processing shader works with Unity's Post Processing package.
Features:
- Shader has adjustable settings: radius, exposure, sample count, strength, color blend.
- Compatible with asset Point Cloud Viewer and Tools 3.
- Super easy to integrate.
- Optimised shader.
- Uses assembly definitions.
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Requiments:
- Built-in render pipeline.
- Unity's Post-Processing package.
- Camera set to render depth (_CameraDepthTexture).
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