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Package details
- Latest version
- 1.0.2
- Last updated
- First released
- Unity version
- 6000.0.69 or later
- Package size
- 248 KB
- Files
- 80
- Favorites
- 6
- Views in the past week
- 11
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- $34.99 on
Keywords
Ramdal Events | Invoke Any Method with GC-Free Serialized Event System for Unity
Invoke virtually any method with unlimited parameter types and counts, near delegate-level GC-free performance, refactor-safe renaming, event tracking, automatic optimization, built-in diagnostics.
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Ramdal Events | Invoke Any Method with GC-Free Serialized Event System for Unity screenshot 1
About this asset
📚DOCUMENTATION | ▶️VIDEO TUTORIALS | 💬DISCORD
Ramdal Events lets you create and configure persistent event callbacks directly from the Inspector, just like UnityEvents. It removes UnityEvents' restrictions by allowing you to invoke virtually any method with virtually any parameter type and count, while adding powerful tools for near delegate-level performance, refactor-safe references, project-wide event tracking, and built-in diagnostics.
Features:
Invoke Virtually Any Method
Break free from UnityEvent limitations.
- Invoke public, private, protected, internal, and static methods directly from the Inspector.
- Support virtually any parameter type and unlimited parameter counts.
- Handle advanced method signatures, including return values, ref/out parameters, pointer parameters, and complex callback scenarios.
- Generate support for your own custom parameter types directly from the Editor without writing boilerplate code.
Refactor-Safe Persistent Events
Stop losing event connections after code changes.
- Rename methods or components without breaking your serialized event references.
- Uses stable identifiers instead of fragile method names.
- Keep your events working while reorganizing and improving your codebase.
Near Delegate-Level Performance
High flexibility without sacrificing runtime performance.
- Uses delegate-based execution instead of slower reflection calls during runtime.
- GC-free invocation with automatic caching and optimization.
- Automatically prepares and optimizes event data for fast execution.
- Includes IL2CPP/AOT optimization support and generic baking for maximum compatibility.
Project-Wide Event Tracking
Finally understand what is happening inside your event system.
- Search and locate every event usage across your entire project.
- See where events are invoked and where listeners are connected.
- Quickly identify missing references, unused events, and unexpected connections.
- Navigate directly to relevant objects and methods.
Built-In Diagnostics
Find problems before they become bugs.
- Automatically detect broken or invalid event connections.
- Receive clear explanations instead of cryptic errors.
- Get guidance on how to fix common issues.
- Resolve supported problems with quick fixes.
Automatic Optimization Pipeline
Let Ramdal Events handle the performance work for you.
- Automatically compile and cache event data.
- Configure optimization behavior depending on your project's needs.
- Prewarm events when required for predictable runtime performance.
Modern Inspector Workflow
Designed for speed and usability.
- View complete method information, including parameters names and types.
- Preview values before invoking callbacks.
- Invoke persistent events directly from the Editor.
- Add notes, validation, and useful workflow tools directly where you need them.
From the publisher's Asset Store listing.
Technical details
Event Serialization & Invocation
- Persistent event callbacks are serialized and restored safely between sessions.
- Supports invoking methods with virtually any signature, including:
- Public, private, protected, internal, and static methods.
- Unlimited parameter counts.
- Virtually any parameter type.
- Return values and advanced method signatures.
- Return values, ref/out parameters, pointer parameters, and advanced method signatures.
- Custom parameter types can be generated and supported directly from the Editor.
Runtime Performance
- Uses cached delegate-based execution for near delegate-level performance.
- Avoids reflection overhead during runtime invocation.
- Automatic delegate generation and caching system.
- Configurable optimization pipeline with prewarming support.
Reference Stability
- Persistent calls use stable unique identifiers instead of relying only on method names.
- Method and component renaming does not break existing event references.
- Designed to remain reliable during large-scale refactoring.
Diagnostics & Debugging
- Automatic detection of invalid or broken event connections.
- Project-wide event usage explorer.
- Search and filter events across the entire project.
- Detailed event information, including methods, parameters, and connections.
Platform Optimization
- Public, private, protected, internal, and static methods.
- Assembly-based optimization for faster startup.
- Designed for both runtime and editor workflows.
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 6000.5.0f1 | Compatible | Compatible | Compatible | Compatible |
| 6000.4.1f1 | Compatible | Compatible | Compatible | Compatible |
| 6000.3.8f1 | Compatible | Compatible | Compatible | Compatible |
| 6000.0.69f1 | Compatible | Compatible | Compatible | Compatible |
- Compatible with all Unity platforms.
- Works with both Mono and IL2CPP scripting backends.
- Fully supports Unity 6.0 and newer.
- Compatible with both Editor and Runtime usage.
- Work independently of Render Pipeline (Built-in, URP, HDRP).
As listed on the Asset Store.