Drunk Color Pulse (Post-Processing Effect) View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
First released
Unity version
6000.0.58 or later
Package size
93 KB
Files
6
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Drunk Color Pulse (Post-Processing Effect)

by Synaptic Response (opens in new tab)

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Drunken (dizzy) full-screen camera effect with a pulsating color overlay for the Unity post-processing stack.

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Price history

Last 6 months

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Price history for Drunk Color Pulse (Post-Processing Effect), 6 months Current Free; lowest Free; highest Free in this period. $0 Jun Jul Aug Sep Oct Nov

Asset preview

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Drunk Color Pulse (Post-Processing Effect) screenshot 1

Drunk Color Pulse (Post-Processing Effect) screenshot 1

About this asset

The trails, color overlay, and pulsation effects can be enabled and configured for use in any combination.

Usage Instructions:

Simply press "Add effect..." on your post-process volume and select SynapticResponse -> DrunkColorPulse.

Configurable Parameters:

  • Overlay Color
  • Overlay Maximum Intensity
  • Pulse Enabled
  • Pulse Speed
  • Trail Blur Strength

From the publisher's Asset Store listing.

Technical details

Post-processing effect for the Unity built-in render pipeline. Requires the Post Processing Stack v2 (installable from the "Post Processing" package in the Unity Package Manager). Built using a custom fragment shader.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.58f2 Compatible Not listed Not listed

Requires Post Processing Stack v2

As listed on the Asset Store.