Gizmo Toolbox View on Asset Store (opens in new tab)

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Latest version
1.1.3
Last updated
First released
Unity version
2022.3.62 or later
Package size
3.6 MB
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Gizmo Toolbox

by Axari Digital (opens in new tab)

2 ratings, too few to average

46 modular editor‑only gizmos for 2D, 3D, physics, text, curves, bones, and waypoints. Draw shapes, overlays, and paths to organise scenes, visualise data, and streamline workflows.

Price $15.00

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Price history

Last 6 months

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Price history for Gizmo Toolbox, 6 months Current $15.00; lowest $15.00; highest $15.00 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

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Gizmo Toolbox screenshot 1

Gizmo Toolbox screenshot 1

About this asset

Gizmo Toolbox is a modular suite of 46 editor‑only tools for drawing clean, customisable gizmos directly in the Unity editor. It’s built to bring clarity to complex projects, giving you the right visual aids to map systems, debug gameplay, and keep scenes organised.

With support for 2D and 3D shapes, curves, bones, physics, text, overlays, and waypoints, you can visualise everything from camera frustums and detection zones to character rigs and debugging notes.

Each gizmo is lightweight, configurable, and designed to drop in only where you need it, keeping your workflow lean and efficient.

Whether you’re prototyping mechanics, documenting logic, or managing large environments, Gizmo Toolbox helps you highlight exactly what matters in‑scene. Combine shapes, volumes, and overlays for complex visualisations, or keep it simple with a single marker.

Gizmo Toolbox Lite

Gizmo Toolbox Essentials

From the publisher's Asset Store listing.

Technical details

For a detailed overview of each gizmo, including the available parameters, visit our website: axari.digital

For performance reasons, each gizmo has two options. "Only When Selected" and "Render Cutoff Distance".

Only When Selected

Gizmo will only be visible when its associated GameObject is actively selected in the editor if this setting is enabled.

Render Cutoff Distance

Maximum distance from scene camera to render the gizmo. Set to 0 to disable cutoff.

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2D Gizmos

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Arrow

Draws a directional arrow. Ideal for flow indicators, movement paths, or logic cues.

Circle

Renders a 2D circle. Useful for range markers, zones, or visual anchors.

Concentric

Renders multiple concentric shapes. Useful for layered ranges, progressive boundaries, or abstract zone markers.

Diamond

Displays a rotated square (diamond shape). Great for stylised markers or node highlights.

Grid

Draws a flat 2D grid. Helpful for alignment, snapping, or layout visualisation.

Image

Displays a textured quad. Useful for icons, overlays, or reference markers.

Hexagon

Renders a six-sided polygon. Ideal for stylised zones or abstract overlays.

Line

Renders a 2D line with an optional arrowhead to indicate direction.

Pentagon

Displays a five-sided polygon. Useful for symbolic markers or design accents.

Plus

Draws a cross or plus sign. Great for center points, anchors, or toggle indicators.

Spiral

Renders a configurable spiral. Ideal for visualising loops, rotations, or abstract flow.

Square

Displays a standard 2D square. Perfect for bounding boxes, layout guides, or area markers.

Star

Draws a multi-point star. Useful for highlights, decorative markers, or symbolic overlays.

Triangle

Displays a 3-sided polygon. Great for directional indicators or stylised nodes.

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3D Gizmos

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Arch

Renders a curved arc segment in 3D space, useful for visualising angles, rotations, or field-of-view cones.

Axis

Displays a tri-directional axis (X, Y, Z) with color-coded lines. Ideal for orientation markers or transform debugging.

Capsule

Draws a capsule shape with rounded ends, useful to represent character colliders or bounding volumes.

Cone

Visualises a tapered cone from base to tip. Great for spotlight angles, detection zones, or directional cues.

Cube

Renders a standard 3D cube with configurable size and color. Useful for bounding boxes, volumes, or spatial anchors.

Cylinder

Displays an approximated cylinder, useful for representing columns, range indicators, or cylindrical zones.

Frustum

Projects a camera-style frustum with near/far planes and field-of-view. Ideal for visualising camera or light volumes.

Grid

Draws a 3D grid with controls for grid size, depth, and height. Helpful for snapping, alignment, or spatial reference in world or local space.

Hemisphere

Renders a half-sphere dome. Commonly used for upward-facing detection zones or ambient coverage areas.

Mesh

Displays a custom mesh asset of your choosing as a gizmo, allowing arbitrary 3D shapes to be visualised in the editor.

Plane

Draws a rectangular plane. Useful for surface markers, portals, or area triggers.

Prism

Renders a polygonal prism with a configurable number of sides. Ideal for abstract volumes or stylised markers.

Pyramid

Displays a 3D pyramid with a square base. Great for directional indicators or stylised markers.

Sphere

Draws a full 3D sphere. Commonly used for range indicators, detection zones, or spatial anchors.

Tetrahedron

Renders a 4-faced polyhedron (triangular pyramid). Useful for minimal directional markers or stylised nodes.

Torus

Displays a ring or donut shape. Ideal for circular zones, orbit paths, or rotational cues.

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Bone Gizmos

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Constraints

Renders yaw/pitch constraint arcs and cones around bones with a forward direction marker. Useful for visualising rotational limits and debugging rig constraints.

Complex

Renders bones as lines with joints as spheres, bone length and name labels, bone direction and axis, with filtering to show only selected bones.

Influence

Renders a heatmap of bone weights on a skinned mesh, colouring vertices by influence strength and optionally aggregating weights into bone spheres. Great for skinning verification and influence analysis.

Simple

Renders bones as lines with joints as spheres.

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Curve Gizmos

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Bezier

Renders a smooth bezier curve defined by start, end, and one or more control points. Ideal for animation paths, motion design, or interpolation previews.

Parabola

Renders a parabola curve defined by start, end, and one or more control points. Ideal for projectile arcs, jump trajectories, or physics‑based paths.

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Physics Gizmos

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Raycast

Renders a raycast defined by origin, direction, and distance. Ideal for line‑of‑sight checks, hit detection, or targeting previews.

Spherecast

Renders a spherecast defined by origin, radius, direction, and distance. Useful for area‑based collision checks, melee hit zones, or proximity detection.

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Text Gizmos

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Context

Displays a customisable billboard with script parameters in‑scene. Perfect for monitoring values or adding contextual notes at a glance.

Scene Overlay

Renders text (and optional background) in the scene view window that can be anchored in place with offset options.

Text

Renders custom text in-scene. Ideal for labels, notes, or inline documentation.

Time Counter

Displays a configurable timer (countup or countdown) in-scene that can reset at a numerical or time threshold.

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Waypoint Gizmos

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Transform

Defines a sequence of world-space positions using Vector3 coordinates. Each node is visualised with a sphere and connected by lines. Nodes are movable directly in the scene view, making it ideal for path visualisation of routes.

GameObject

Attaches waypoint nodes to specific GameObjects by name or tag, even if they’re instantiated at runtime. Each node tracks the GameObject’s position and updates dynamically. Perfect for visualising object-relative paths, dynamic sequences, or runtime-driven logic.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.11f1 Compatible Compatible Compatible
6000.2.13f1 Compatible Compatible Compatible
2022.3.62f3 Compatible Compatible Compatible

As listed on the Asset Store.