BigWorldHorizonProxy View on Asset Store (opens in new tab)

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Latest version
1.0
Last updated
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Unity version
6000.0.49 or later
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17.1 MB
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BigWorldHorizonProxy

by IGDMaster (opens in new tab)

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BigWorldHorizonProxy is a professional AAA horizon‑proxy baking and distance‑based replacement solution for Unity

Price $16.88

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Last 6 months

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Price history for BigWorldHorizonProxy, 6 months Current $16.88; lowest $16.88; highest $16.88 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

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BigWorldHorizonProxy screenshot 1

BigWorldHorizonProxy screenshot 1

About this asset

BigWorld Horizon Proxy — Large‑World Horizon Baking & Distance Replacement

  • Overview: A professional rendering accelerator that bakes distant scenery into single‑quad textures and swaps them in by distance, slashing draw calls and far‑scene overdraw. Fast to deploy, ideal for open worlds and large environments.
  • Use Cases: Mountains/skyline and city backdrops, massive vegetation backgrounds, racetracks and crowd stands, large sandbox/survival maps.
  • One‑click bake: Layer‑based color capture, 512/1024/2048 resolutions
  • Auto outputs: PNG texture, single‑quad mesh, unlit material (IGD/BigWorld/HorizonProxyUnlit)
  • Distance replacement: Runtime manager enables/disables proxies by camera distance
  • Lightweight & universal: Single quad, no compute shaders, works with URP/BiRP/HDRP
  • Visual & safe: Debug gizmos, sane texture import settings, non‑destructive workflow
  • Benefits: Minutes to integrate, dramatically reduces far‑scene cost and stabilizes frame rate on large maps.
  • Included: Editor window/hierarchy menu/custom inspector, runtime manager, dedicated unlit shader, docs.

WebSite: https://kop098.github.io/igdmaster/

Discord: igdmaster

Technical Support: https://discord.gg/dzJzhaCeUg

From the publisher's Asset Store listing.

Technical details

This installation package contains a set of editor tool codes and a set of runtime component codes

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.49f1 Not listed Compatible Not listed

It is a baking probe technology used to form a distant map instead of distant rendering, consisting of a set of editor code and running probe code

As listed on the Asset Store.