BigWorldHorizonProxy OFFICIAL SALE

BigWorld Horizon Proxy — Large‑World Horizon Baking & Distance Replacement


  • Overview: A professional rendering accelerator that bakes distant scenery into single‑quad textures and swaps them in by distance, slashing draw calls and far‑scene overdraw. Fast to deploy, ideal for open worlds and large environments.

  • Use Cases: Mountains/skyline and city backdrops, massive vegetation backgrounds, racetracks and crowd stands, large sandbox/survival maps.

  • One‑click bake: Layer‑based color capture, 512/1024/2048 resolutions

  • Auto outputs: PNG texture, single‑quad mesh, unlit material (IGD/BigWorld/HorizonProxyUnlit)

  • Distance replacement: Runtime manager enables/disables proxies by camera distance

  • Lightweight & universal: Single quad, no compute shaders, works with URP/BiRP/HDRP

  • Visual & safe: Debug gizmos, sane texture import settings, non‑destructive workflow

  • Benefits: Minutes to integrate, dramatically reduces far‑scene cost and stabilizes frame rate on large maps.
  • Included: Editor window/hierarchy menu/custom inspector, runtime manager, dedicated unlit shader, docs.

WebSite: https://kop098.github.io/igdmaster/

Discord: igdmaster

Technical Support: https://discord.gg/dzJzhaCeUg