View on Asset Store (opens in new tab)
Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.0.49 or later
- Package size
- 17.1 MB
- Files
- 41
- Favorites
- 3
- Views in the past week
- 4
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $15.19 on
Keywords
BigWorldHorizonProxy
BigWorldHorizonProxy is a professional AAA horizon‑proxy baking and distance‑based replacement solution for Unity
Price $16.88
Buy on Asset Store (opens in new tab)
Affiliate link · Purchases support this site
Price history
Last 6 months
USDAsset preview
1 / 4
BigWorldHorizonProxy screenshot 1
About this asset
BigWorld Horizon Proxy — Large‑World Horizon Baking & Distance Replacement
- Overview: A professional rendering accelerator that bakes distant scenery into single‑quad textures and swaps them in by distance, slashing draw calls and far‑scene overdraw. Fast to deploy, ideal for open worlds and large environments.
- Use Cases: Mountains/skyline and city backdrops, massive vegetation backgrounds, racetracks and crowd stands, large sandbox/survival maps.
- One‑click bake: Layer‑based color capture, 512/1024/2048 resolutions
- Auto outputs: PNG texture, single‑quad mesh, unlit material (IGD/BigWorld/HorizonProxyUnlit)
- Distance replacement: Runtime manager enables/disables proxies by camera distance
- Lightweight & universal: Single quad, no compute shaders, works with URP/BiRP/HDRP
- Visual & safe: Debug gizmos, sane texture import settings, non‑destructive workflow
- Benefits: Minutes to integrate, dramatically reduces far‑scene cost and stabilizes frame rate on large maps.
- Included: Editor window/hierarchy menu/custom inspector, runtime manager, dedicated unlit shader, docs.
WebSite: https://kop098.github.io/igdmaster/
Discord: igdmaster
Technical Support: https://discord.gg/dzJzhaCeUg
From the publisher's Asset Store listing.
Technical details
This installation package contains a set of editor tool codes and a set of runtime component codes
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.0.49f1 | Not listed | Compatible | Not listed |
It is a baking probe technology used to form a distant map instead of distant rendering, consisting of a set of editor code and running probe code
As listed on the Asset Store.