Procedural Planet Generator PRO is a robust Unity asset for creating dynamic, spherical planets with customizable terrain, oceans, and vegetation. It features a procedural generation system using layered noise functions (Perlin-based FBM) to craft varied landscapes with mountains, valleys, and fine details. The asset includes a dynamic Level of Detail (LOD) system for performance optimization, supporting multiple LOD levels based on player distance. Oceans can be generated with adjustable depth and resolution, while vegetation (trees) can be procedurally spawned with customizable density and slope constraints. A dedicated first-person controller aligns gravity and movement to the planet’s surface, enabling seamless exploration with walking, sprinting, and jumping mechanics tailored for planetary environments.
Key Features
- Procedural Terrain: Generate planets with customizable radius, height, and noise-based terrain (mountains, valleys, details).
- Oceans: Optional procedural oceans with configurable materials and resolution.
- Vegetation: Procedural tree spawning with adjustable density and terrain slope limits.
- LOD System: Optimizes rendering with dynamic chunk-based LOD, configurable for performance.
- First-Person Controller: Planetary movement system with gravity aligned to the planet’s center, supporting multi-planet scenes.
- Customization: Extensive Inspector settings for terrain, noise, colors, LOD, and performance.
- Scalable Objects: Supports scaling of additional objects (e.g., atmosphere) based on planet radius.
- UI Integration: Optional UI panels for underwater effects and loading screens.
Customization
The asset is highly customizable:
- Terrain: Adjust noise scales, octaves, persistence, and lacunarity for varied landscapes. Modify height multipliers and domain warping for organic terrain.
- Visuals: Customize colors for water, sand, grass, forest, rock, and snow, with slope-based blending and ambient occlusion.
- Oceans: Toggle ocean generation, set depth, and adjust resolution.
- Vegetation: Use custom tree prefabs or the default simple tree, with control over spawn probability and slope constraints.
- Performance: Tune LOD distances, chunk sizes, and collider usage for optimal performance on different hardware.
- Controller: Adjust movement speed, jump height, mouse sensitivity, and gravity settings.
Suitable Genres
The asset is ideal for:
- Sci-Fi Games: Create explorable planets for space adventures, colonization simulators, or open-world exploration.
- Simulation Games: Build realistic planetary environments for scientific or educational simulations.
- Adventure Games: Design unique worlds for exploration-focused gameplay.
- RPGs: Craft immersive planetary settings for quests or survival mechanics.
- Sandbox Games: Enable players to explore procedurally generated worlds with varied terrain and vegetation.
Use Cases
- Single Planet: Create a single, detailed planet for a focused game setting.
- Multi-Planet Systems**: Use auto-detection in the first-person controller for seamless transitions between multiple planets.
- VR Experiences: Combine with VR systems for immersive planetary exploration.
- Procedural Worlds: Integrate into larger procedural generation systems for diverse game environments.
Limitations
- Requires a material supporting vertex colors for terrain coloring.
- Performance may vary in multi-planet scenes; optimize via LOD and chunk settings.
- Custom tree prefabs should be lightweight to maintain performance.
Procedural Planet Generator PRO** empowers developers to create expansive, visually stunning planets with minimal setup, making it a versatile tool for sci-fi and exploration-focused projects.