An editor tool that optimizes your project by cleaning up the tiny shadows in your scenes that are needlessly taking up resources. The tool can even be used to target and clean specific gameobjects and prefabs completely.
✅ Supports all Unity versions including Unity 6
✅ Supports all rendering pipelines (built-in, URP & HDRP)
FILTERS
Use filters like size threshold, layers, and tags, and choose whether to include particle systems or inactive objects. Only renderers matching your filters will be listed.
EXCLUDE OBJECTS
You can exclude certain gameobjects, alongside their children, from the whole cleaning process by setting them in an exclusion list.
MINI REPORT
After cleaning you get a mini report that summarizes the action with the estimated performance improvement.
TARGETED CLEANING & PREFABS
The Targeted tab lets you clean specific objects and prefabs with full control, using filters again for precision.
SEAMLESS EDITOR INTEGRATION
The window is completely integrated with the Unity Editor so you can drag, drop and dock it anywhere in the editor for easy access.
PACKAGE
This asset comes with a URP demo, source code and documentation.