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Stylized Potions Pack - 110 Colors | Liquid Physics | URP + Built-in
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Create stunning potions in minutes. 110 ready colors, liquid physics, Timeline animation. Dual pipeline support (URP + Built-in). Optimized for fantasy games. Complete documentation included.
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Stylized Potions Pack - 110 Colors | Liquid Physics | URP + Built-in screenshot 1
About this asset
Stylized Potions Pack Complete Production System
Transform your fantasy game with this professional potion system featuring 12 hand-crafted models, 110 instant color variations, and advanced shader technology.
⭐ KEY FEATURES
### Dynamic Color System
- 110 pre-made gradient colors via LUT technology
- Change colors instantly without texture swapping
- Support for custom gradients
- Memory-efficient single grayscale texture per model
### Real-Time Liquid Physics
- Wobble effect responds to movement
- Adjustable fill amount (0-100%)
- Timeline animation support
- Frame-independent physics
### Dual Pipeline Support
- Universal Render Pipeline (URP)
- Built-in Render Pipeline
- 100% feature parity between pipelines
- Unity 6 LTS tested (6000.0.60f1)
### Production-Ready 3D Models
- 10 unique potion bottle designs
- 1 alchemy table prop
- 1 display stand
- 320-1,152 triangles (mobile-optimized)
- Modular parts (hide/show corks, decorations)
### Professional Shaders (4 included)
- Stylized Tint: Opaque gradient-based coloring
- Stylized Tint OP: Transparent variant with alpha control
- Stylized Glass: Realistic glass with refraction
- Liquid Effect: Animated liquid with foam and rim lighting
## 🎬 TIMELINE ANIMATION
- Independent control for multiple materials
- Animate gradients per material slot
- Smooth color transitions
- No shader or prefab modifications needed
## 📦 WHAT'S INCLUDED
- Models: 12 optimized meshes
- Textures: 10 hand-painted 1024x1024 grayscales + LUT
- Materials: 37 pre-configured examples
- Scripts: 3 runtime + 2 editor utilities
- Documentation: 50+ page PDF manual
- Demo Scenes: URP and Built-in showcase scenes
## 🎨 PERFECT FOR
- Fantasy RPG inventory systems
- Alchemy and brewing mechanics
- Potion shops and vendors
- Health/mana pickups
- Magic system visual effects
- Medieval and stylized games
## 🛠️ TECHNICAL HIGHLIGHTS
- GPU Instancing support for optimal performance
- MaterialPropertyBlock for per-instance variations
- Custom Editor inspectors for improved workflow
- Comprehensive API documentation
- Zero external dependencies
## 📚 DOCUMENTATION
- Quick start guide (5 minutes to first potion)
- Shader reference with examples
- Script API documentation - Timeline animation tutorials
- Troubleshooting & FAQ section
- Code examples and best practices
## 💪 PRODUCTION TESTED
Created with 200+ hours of development, tested in Unity 6 LTS, and optimized for professional game production. Full support provided.
--- Note: Requires Unity 2021.3+ for URP features. Built-in pipeline works on Unity 2019.4+. Post-processing stack recommended for best visual results.
From the publisher's Asset Store listing.
Technical details
## 📊 TECHNICAL SPECIFICATIONS
Category: 3D/Props/Interior
Render Pipelines:
- Universal Render Pipeline (URP)
- Full support - Built-in Render Pipeline
- Full support - HDRP - Not supported
Unity Version:
- Minimum: Unity 2021.3 LTS (URP) / 2019.4 LTS (Built-in)
- Tested: Unity 6000.0.60f1 LTS
- Recommended: Unity 6 LTS or Unity 2022 LTS
3D Models:
- Total count: 12 models (10 potions + 2 props)
- Polygon count range: 320 - 1,152 triangles
- Minimum polygon count: 320 tris (simple bottle)
- Maximum polygon count: 1,152 tris (detailed potion)
- Average polygon count: ~650 tris
Textures:
- Count: 11 textures total
- Format: TGA (grayscales), PNG (LUT)
- Dimensions: 1024x1024 (grayscales), 256x110 (LUT)
- Compression: Single-channel grayscales for memory efficiency
- Color space: Linear
- Mip maps: Disabled (required for proper shader function)
Materials:
- Count: 37 pre-configured materials
- Types: Opaque, Transparent, Glass, Liquid - Shader count: 4 specialized shaders
- Material variants: Glass (12), Liquid (12), Cork/Cap variations
Meshes/Prefabs:
- Total prefabs: 12
- Modular components: Corks, caps, decorative elements
- LOD support: No (optimized base topology)
- Rigging: No
- UV mapping: Yes (proper UV layout for grayscale + LUT system)
Animation:
- Animation count: 0 (no baked animations)
- Animation type: Runtime procedural (liquid physics)
- Timeline support: Yes (via MaterialIndexController)
- Animator required: No
Shaders:
- Type: Shader Graph (URP) + Surface Shader (Built-in)
- Feature parity: 100% between pipelines
- Lighting: Full PBR support
- Transparency: Alpha blending, Cutout
- Special features: Fresnel rim, liquid wobble, LUT coloring
Scripts:
- Runtime scripts: 3 (PotionTextureSetup, Liquid, MaterialIndexController)
- Editor scripts: 2 (Custom inspectors)
- Language: C#
- API documentation: Yes
- Code comments: Extensive
Performance:
- GPU Instancing: Yes
- Batching compatible: Yes (via MaterialPropertyBlock)
- Mobile-friendly: Yes (optimized topology)
- VR compatible: Yes
---
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.0.60f1 | Compatible | Compatible | Not listed |
Full support for URP and Built-in pipelines with identical results. Separate optimized shaders and demo scenes included for each pipeline. HDRP not supported.
As listed on the Asset Store.