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Package details
- Latest version
- 1.17
- Last updated
- First released
- Unity version
- 2022.3.50 or later
- Package size
- 90.4 MB
- Files
- 143
- Favorites
- 237
- Views in the past week
- 86
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $3.75 on
Keywords
- Search for object building
- Search for mesh splitting
- Search for Runtime
- Search for strategy games
- Search for shattering
- Search for dynamic construction
- Search for procedural assembly
- Search for mesh assembly
- Search for detsructible objects
- Search for exploding objects
- Search for Physics-based
- Search for RTS
Artificer
Dynamic Object assembly & dismantling with mesh splitting and destruction. Spawn objects in engaging ways, remove them seamlessly, perfect for RTS, tower defense, and strategy games.
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Last 6 months
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Artificer screenshot 1
About this asset
Videos | Docs | API | Discord | Forum | Support
Note: The assets shown in the example videos are not included in the Asset.
Bring your Unity scenes to life with dynamic object assembly and dismantling! This system lets you spawn, build, and remove objects in visually interesting ways, giving your RTS bases, tower defense upgrades, destructible props, game characters or cinematic sequences a level of polish ordinary pop-in objects can’t match.
Works on all versions of Unity from 2022.1 to 6.6+ and on all Pipelines and Platforms
Key Features
- Works with any mesh — single, multiple objects, skinned, or LOD meshes, no prep required.
- Super fast — optimized with Burst and Jobs for runtime splitting and dismantling.
- Multiple assembly and dismantle styles, plus numerous splitting options including custom setups.
- Full control over assembly animations: speed, order, direction, scaling, rotation, and easing.
- Chain assemblies and dismantles for complex multi-part objects.
- Unity Splines support for precise paths and builds.
- Custom assembly scripts and events system for complete integration with your gameplay.
- Automatic handling of lights, audio, particles, and line renderers.
- Enable/disable pieces during builds, explode objects with physics, and auto-remap materials for complex meshes.
- Profiles for runtime variation, fine-grained control per element, and easy script-based control.
- Test everything instantly in Edit Mode — no play mode required.
- Full Undo support, tooltips, right-click help, and complete documentation with tutorials.
- Explode your meshes easily.
- Build objects in sections or by clicking for single placements
- Instant build option to any level
Why You’ll Love It
- Create objects dynamically — assemble and remove them naturally instead of popping them in.
- Perfect for gameplay: RTS bases, tower defense upgrades, interactive props, and destructible environments.
- Highly flexible — works with any pipeline, platform, or mesh setup.
- Fast iteration — prototype quickly, chain builds, and experiment in-editor or at runtime.
With this system, your objects don’t just appear—they build, break, and interact naturally, giving your projects dynamic, engaging, and polished visuals. Make construction, destruction, and object spawning a highlight of your game!
Online Documentation - Extensive Docs with API references as well
Videos - Lots of examples and help videos
Discord - Ask any pre purchase questions
Known Issue:
In Unity 2022 and 2023 the Scene View Playback of the animation may leave trails.
From the publisher's Asset Store listing.
Technical details
Supported Mesh Types:
- Single meshes, multiple meshes, skinned meshes, and LOD meshes
- No mesh preparation required
Assembly & Dismantling Features:
- Fully runtime-capable: assemble, dismantle, and split meshes during gameplay or in-editor
- Multiple built-in assembly and dismantle styles
- Custom assembly scripts support for full flexibility
- Chain assemblies and dismantles for complex multi-part objects
- Full control over build order, speed, rotation, scaling, and direction
- Volume-based or user-defined selection of mesh elements
- Profiles per mesh for runtime variation
Mesh Splitting:
- Numerous automatic splitting options: slicing, shattering, and debris generation
- Custom splitting support for unique requirements
- Fast and optimized using Unity Burst and Jobs
- Runtime and editor-mode splitting supported
Integration & Control:
- Unity Splines support for complex paths and dynamic builds
- Event system for interacting with assembly/dismantling actions
- Scriptable control for piece-by-piece or group-based assembly
- Automatic handling of lights, audio, particles, and line renderers
- Enable/disable objects during assembly for dynamic effects
- Explode objects with physics and collision support
Editor & Workflow:
- Test assembly and animations instantly in Edit Mode
- Full Undo support for all operations
- Complete tooltips and right-click help for every option
- Full documentation and numerous tutorial videos included
Performance & Compatibility:
- Super-fast with Burst and Jobs
- Works on all pipelines (Built-in, URP, HDRP) and all platforms
- Minimal overhead even with dozens of meshes or complex builds
Additional Features:
- Auto-remap materials during builds
- Options for different values per mesh part for precise control
- Easy setup: as little as 2 clicks to get working
- Fully modular and extensible system for custom gameplay or VFX
- Built In Help
- Full Tooltips
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 6000.6.0f1 | Compatible | Compatible | Compatible | Compatible |
| 2022.3.50f1 | Compatible | Compatible | Compatible | Compatible |
As listed on the Asset Store.