Artificer View on Asset Store (opens in new tab)

Package details

Latest version
1.17
Last updated
First released
Unity version
2022.3.50 or later
Package size
90.4 MB
Files
143
Favorites
237
Views in the past week
86

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Artificer

by Chris West (opens in new tab)

5.0 / 5 · 8 ratings

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Dynamic Object assembly & dismantling with mesh splitting and destruction. Spawn objects in engaging ways, remove them seamlessly, perfect for RTS, tower defense, and strategy games.

Price $75.00

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Price history

Last 6 months

USD
Price history for Artificer, 6 months Current $75.00; lowest $3.75; highest $75.00 in this period. $0 $50 $100 Jun Jul Aug Sep Oct Nov Version 1.14 released 1 Jun 2026 v1.14 Version 1.15 released 2 Jun 2026 Version 1.16 released 23 Jun 2026 v1.16 Version 1.17 released 8 Sep 2026 v1.17

Asset preview

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Artificer screenshot 1

Artificer screenshot 1

About this asset

Videos | Docs | API | Discord | Forum | Support

Note: The assets shown in the example videos are not included in the Asset.

Bring your Unity scenes to life with dynamic object assembly and dismantling! This system lets you spawn, build, and remove objects in visually interesting ways, giving your RTS bases, tower defense upgrades, destructible props, game characters or cinematic sequences a level of polish ordinary pop-in objects can’t match.

Works on all versions of Unity from 2022.1 to 6.6+ and on all Pipelines and Platforms

Key Features

  • Works with any mesh — single, multiple objects, skinned, or LOD meshes, no prep required.
  • Super fast — optimized with Burst and Jobs for runtime splitting and dismantling.
  • Multiple assembly and dismantle styles, plus numerous splitting options including custom setups.
  • Full control over assembly animations: speed, order, direction, scaling, rotation, and easing.
  • Chain assemblies and dismantles for complex multi-part objects.
  • Unity Splines support for precise paths and builds.
  • Custom assembly scripts and events system for complete integration with your gameplay.
  • Automatic handling of lights, audio, particles, and line renderers.
  • Enable/disable pieces during builds, explode objects with physics, and auto-remap materials for complex meshes.
  • Profiles for runtime variation, fine-grained control per element, and easy script-based control.
  • Test everything instantly in Edit Mode — no play mode required.
  • Full Undo support, tooltips, right-click help, and complete documentation with tutorials.
  • Explode your meshes easily.
  • Build objects in sections or by clicking for single placements
  • Instant build option to any level

Why You’ll Love It

  • Create objects dynamically — assemble and remove them naturally instead of popping them in.
  • Perfect for gameplay: RTS bases, tower defense upgrades, interactive props, and destructible environments.
  • Highly flexible — works with any pipeline, platform, or mesh setup.
  • Fast iteration — prototype quickly, chain builds, and experiment in-editor or at runtime.

With this system, your objects don’t just appear—they build, break, and interact naturally, giving your projects dynamic, engaging, and polished visuals. Make construction, destruction, and object spawning a highlight of your game!

Online Documentation - Extensive Docs with API references as well

Videos - Lots of examples and help videos

Discord - Ask any pre purchase questions

Known Issue:

In Unity 2022 and 2023 the Scene View Playback of the animation may leave trails.

From the publisher's Asset Store listing.

Technical details

Supported Mesh Types:

  • Single meshes, multiple meshes, skinned meshes, and LOD meshes
  • No mesh preparation required

Assembly & Dismantling Features:

  • Fully runtime-capable: assemble, dismantle, and split meshes during gameplay or in-editor
  • Multiple built-in assembly and dismantle styles
  • Custom assembly scripts support for full flexibility
  • Chain assemblies and dismantles for complex multi-part objects
  • Full control over build order, speed, rotation, scaling, and direction
  • Volume-based or user-defined selection of mesh elements
  • Profiles per mesh for runtime variation

Mesh Splitting:

  • Numerous automatic splitting options: slicing, shattering, and debris generation
  • Custom splitting support for unique requirements
  • Fast and optimized using Unity Burst and Jobs
  • Runtime and editor-mode splitting supported

Integration & Control:

  • Unity Splines support for complex paths and dynamic builds
  • Event system for interacting with assembly/dismantling actions
  • Scriptable control for piece-by-piece or group-based assembly
  • Automatic handling of lights, audio, particles, and line renderers
  • Enable/disable objects during assembly for dynamic effects
  • Explode objects with physics and collision support

Editor & Workflow:

  • Test assembly and animations instantly in Edit Mode
  • Full Undo support for all operations
  • Complete tooltips and right-click help for every option
  • Full documentation and numerous tutorial videos included

Performance & Compatibility:

  • Super-fast with Burst and Jobs
  • Works on all pipelines (Built-in, URP, HDRP) and all platforms
  • Minimal overhead even with dozens of meshes or complex builds

Additional Features:

  • Auto-remap materials during builds
  • Options for different values per mesh part for precise control
  • Easy setup: as little as 2 clicks to get working
  • Fully modular and extensible system for custom gameplay or VFX
  • Built In Help
  • Full Tooltips

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.6.0f1 Compatible Compatible Compatible Compatible
2022.3.50f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.