Spatial Pathfinding - 3D A* Algorithm OFFICIAL SALE

The Spatial Pathfinding Tool gives you the ability to have flying NPCs, Animals, Objects or anything else to find it’s way in a 3D environment. With a simple script you can make a spaceship follow your player, or code your own behaviour and call a simple function to show your AI the way.



Features:

  • 3D Pathfinding
  • A* Algorithm
  • Burst with Unity Job System
  • Unlimited Flying Objects/Agents
  • Easy to set-up in Unity
  • Multiple Path-smoothing options
  • Volume based
  • Static AND Dynamic (runtime) pathfinding and obstacle avoidance
  • Local avoidance

Algorithm

The Spatial Pathfinding Tool is a modern, high-performance navigation system that evolves the classic A* algorithm with smarter routing, Theta*-inspired smoothing, and seamless path transitioning for dynamic worlds. 

Agents move naturally with cleaner, straighter paths and smooth reroutes — no jitter, no grid-like motion. Powered by Unity Burst and built for scalability, it handles large numbers of units with ease while staying fast and reliable. 

Drop it into your project and get professional, fluid pathfinding that just works.



Usability in Unity

The interface was made to resemble Unity’s own controls of GameObjects and tools, taking away a large part of the learning curve when familiarizing yourself with the controls and options the Tool offers.



Documentation

For detailed instructions, we've got you covered with a comprehensive manual. It includes step-by-step guides and examples on how to use the Spatial Pathfinding Tool.

Documentation


Contact Us

If you have any questions, encounter problems, or need assistance with integration, please don't hesitate to reach out to us at service@tecmaid.com.