BT-MeshForge: Advanced Mesh Extraction & Editing Toolkit View on Asset Store (opens in new tab)

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1.2.0
Last updated
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Unity version
6000.2.6 or later
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1.4 MB
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BT-MeshForge: Advanced Mesh Extraction & Editing Toolkit

by Barkin Tufan (opens in new tab)

1 rating, too few to average

BT-MeshForge is the ultimate in-editor mesh toolkit. Extract, repair, delete, smooth, analyze, and Edit any mesh directly in Unity. Fix broken models or create new assets instantly.

Price $49.90

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Price history

Last 6 months

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Price history for BT-MeshForge: Advanced Mesh Extraction & Editing Toolkit, 6 months Current $49.90; lowest $24.95; highest $49.90 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov

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BT-MeshForge: Advanced Mesh Extraction & Editing Toolkit screenshot 1

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About this asset

Transform Your Workflow: The Ultimate In-Editor Mesh Editing Toolkit

Stop the endless, time-wasting cycle of exporting to Blender, Maya, or 3ds Max for simple mesh edits. BT-MeshForge (Advanced Mesh Extraction & Editing Toolkit) brings a comprehensive, mesh manipulation suite directly into the Unity editor.

Fix broken assets, customize 3D models or create entirely new props from existing scenes. This is the all-in-one solution for artists, designers, and programmers who demand precision and speed.

COMPATIBLE WITH Skinned Mesh,Bones and BoneWeight and BlendShape.

🎯 Core Editing & Extraction Suite

  • Interactive Triangle Selection: Use a powerful, brush-based selection tool directly in the scene view.
  • Advanced Selection Tools: Instantly Grow, Shrink, Invert, Select Linked geometry, or select By Material.
  • One-Click Mesh Extraction: Extract any selected triangles into a new, fully functional GameObject in your scene.
  • Precision Mesh Deletion: Delete any part of a mesh with pixel-perfect precision.

🧬 Advanced Mesh Processing

  • Symmetry Matrix: A powerful, smart mirroring system. Select one half of a symmetrical model (like an arm or leg), and BT-MeshForge will extract and perfectly mirror it across the X, Y, or Z axis, welding it into a complete mesh.
  • Smart Hole Filler: Intelligently analyzes and closes open holes in any mesh. Perfect for making extracted parts watertight or repairing broken models.
  • Double-Sided Generation: Instantly clones any mesh and flips its normals, making it perfectly visible from both sides. Ideal for capes, flags, or foliage.

🛡️ Mesh Repair & Analysis Engine

  • Removes Isolated (Orphan) Vertices.Auto-Repair Engine: A one-click solution to fix the most common mesh errors.
    Fixes Inverted Normals (inside-out faces).
    Removes Duplicate/Overlapping Faces.
    Fixes Non-Manifold Edges (bad topology).
  • Mesh Health Analyzer: Generate a detailed Health Report for any mesh. It gives you a 0-100 Health Score based on manifold status, triangle quality, UV coverage, and normal consistency.
  • Pro-Grade Smoother: Fix faceted, low-poly shading. The angle-based algorithm intelligently smooths normals while preserving your hard edges.
  • Geometry Relaxation: Optionally relax the mesh geometry itself to create softer, more organic shapes.

🚀 Production-Ready Workflow

  • Unified Editor UI: A single, clean, dockable window gives you access to all tools in one place.
  • Safe & Non-Destructive: Full support for Unity's Undo (Ctrl+Z) on all destructive operations (Delete, Repair, Smooth, Add).
  • Smart Validation System: The tool automatically checks your mesh for "Read/Write" permissions and other common issues, providing user-friendly suggestions.
  • Full control over pivot placement (Source, Center, Bottom).Flexible Export Engine:Save new meshes as .asset (Unity native) or .obj (with .mtl materials).
    Automatically create prefabs from your new meshes.

📊 Performance & Optimization

  • High-Poly Selection Core: Uses an advanced Spatial Hash grid to ensure fast, responsive brush selection even on meshes with millions of triangles.
  • Asynchronous Drawing: The selection overlay is batched and rendered over multiple frames, preventing any editor lag or freezes on massive selections.
  • GPU Optimization: Optionally optimize your new meshes on export for better vertex cache performance and faster rendering.

🎮 Universally Compatible

  • Genre Agnostic: Perfect for any project, from stylized mobile games to realistic architectural visualization and FPS/RPG environments.
  • Works With Any Mesh: Ideal for fixing marketplace assets, cleaning 3D scans, optimizing CAD models, or customizing your own sculpted characters.
  • All Render Pipelines: Fully compatible with the Built-in, URP, and HDRP render pipelines.

What You Get

  • Complete C# source code with detailed comments.
  • Comprehensive documentation.
  • Professional support for any questions or feature requests.
  • Regular updates and new features.

🔗 See Also: Looking for Advanced mesh optimization and performance tools?

Check out BT - OptiMeshX for:

* Professional mesh simplification with up to 80% polygon reduction

* Automatic LOD generation systems

* MeshMatrix technology for intelligent mesh combining and draw call optimization

* Batch processing for production workflows

BT-MeshForge focuses on mesh editing, extraction, and repair while BT - OptiMeshX handles optimization and performance. Together, they form a complete mesh workflow solution.

From the publisher's Asset Store listing.

Technical details

Technical details

Core Mesh Editing & Extraction

  • Interactive Triangle Selection: High-performance, brush-based selection system in the Scene View.
  • Advanced Selection Tools: Grow, Shrink, Invert, Select Linked geometry, and Select By Material.
  • One-Click Mesh Extraction: Instantly converts selected triangles into a new GameObject.
  • Symmetry Matrix (Mirroring): Smart or standard mirroring on X, Y, or Z axes.
  • Smart Symmetry: Auto-detects which side of the mirror plane is selected (positive/negative) to complete the symmetry.
  • Make Double-Sided: Instantly makes any mesh visible from both sides.

Mesh Deletion

  • Precision Triangle Deletion: Permanently deletes unwanted parts of a mesh.
  • Smart Delete: Expands deletion to similar neighbors for cleaner results.
  • Auto Fill Holes (on Delete): Automatically closes the hole created by a deletion to keep the mesh watertight.
  • Boundary Smoothing: Smooths the new edges created after a deletion.

Mesh Repair & Analysis

  • One-Click Auto-Repair Engine: Fixes common issues like inverted normals, holes, isolated vertices, and bad topology.
  • Fix Inverted Normals: Automatically flips "inside-out" faces.
  • Remove Duplicate Faces: Cleans up overlapping, duplicate triangles.
  • Fix Non-Manifold Geometry: Repairs bad topology, such as edges shared by 3+ faces.
  • Close Small Holes: Automatically closes open holes up to a user-defined size.
  • Remove Isolated Vertices: Cleans up orphan vertices not connected to any triangles.
  • Mesh Health Analyzer: Generates a 0-100 "Health Score" and detailed report for any mesh.
  • Analysis Report: Checks Manifold (watertight) status, triangle quality, UV coverage, and normal consistency.

Smoothing & Optimization

  • Advanced Normal Smoothing: Angle-based algorithm smooths hard edges while preserving detail.
  • Relax Geometry: (Optional) Applies Laplacian-style smoothing to physically soften the mesh's shape.
  • High-Poly Performance Core: Uses Spatial Hashing for fast selection on high-polygon-count meshes.
  • Asynchronous Selection Drawing: Batches selection rendering over multiple frames to prevent editor lag.

Workflow & Integration

  • Full Undo Support: All destructive operations (Delete, Repair, Smooth) are fully compatible with Unity's Undo (Ctrl+Z) system.
  • Smart Validation System: Automatically checks for "Read/Write" permissions and other common issues, providing user-friendly suggestions.
  • Automatic file naming (Prefix, Suffix, {name}, {date}) and Auto-Increment to prevent overwriting files.Flexible Export Engine:Export meshes as .asset (Unity) or .obj (with .mtl material file).
    Automatically Create Prefabs.
    Full control over Pivot Point (Source, Center, Bottom).
  • Unity 2019.4 LTS or newer
  • Compatible with Built-in, URP, and HDRP

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.2.6f2 Compatible Compatible Compatible

As listed on the Asset Store.