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- Latest version
- 1.2.0
- Last updated
- First released
- Unity version
- 6000.2.6 or later
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- 1.4 MB
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BT-MeshForge: Advanced Mesh Extraction & Editing Toolkit
BT-MeshForge is the ultimate in-editor mesh toolkit. Extract, repair, delete, smooth, analyze, and Edit any mesh directly in Unity. Fix broken models or create new assets instantly.
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About this asset
Transform Your Workflow: The Ultimate In-Editor Mesh Editing Toolkit
Stop the endless, time-wasting cycle of exporting to Blender, Maya, or 3ds Max for simple mesh edits. BT-MeshForge (Advanced Mesh Extraction & Editing Toolkit) brings a comprehensive, mesh manipulation suite directly into the Unity editor.
Fix broken assets, customize 3D models or create entirely new props from existing scenes. This is the all-in-one solution for artists, designers, and programmers who demand precision and speed.
COMPATIBLE WITH Skinned Mesh,Bones and BoneWeight and BlendShape.
🎯 Core Editing & Extraction Suite
- Interactive Triangle Selection: Use a powerful, brush-based selection tool directly in the scene view.
- Advanced Selection Tools: Instantly Grow, Shrink, Invert, Select Linked geometry, or select By Material.
- One-Click Mesh Extraction: Extract any selected triangles into a new, fully functional GameObject in your scene.
- Precision Mesh Deletion: Delete any part of a mesh with pixel-perfect precision.
🧬 Advanced Mesh Processing
- Symmetry Matrix: A powerful, smart mirroring system. Select one half of a symmetrical model (like an arm or leg), and BT-MeshForge will extract and perfectly mirror it across the X, Y, or Z axis, welding it into a complete mesh.
- Smart Hole Filler: Intelligently analyzes and closes open holes in any mesh. Perfect for making extracted parts watertight or repairing broken models.
- Double-Sided Generation: Instantly clones any mesh and flips its normals, making it perfectly visible from both sides. Ideal for capes, flags, or foliage.
🛡️ Mesh Repair & Analysis Engine
- Removes Isolated (Orphan) Vertices.Auto-Repair Engine: A one-click solution to fix the most common mesh errors.
Fixes Inverted Normals (inside-out faces).
Removes Duplicate/Overlapping Faces.
Fixes Non-Manifold Edges (bad topology). - Mesh Health Analyzer: Generate a detailed Health Report for any mesh. It gives you a 0-100 Health Score based on manifold status, triangle quality, UV coverage, and normal consistency.
- Pro-Grade Smoother: Fix faceted, low-poly shading. The angle-based algorithm intelligently smooths normals while preserving your hard edges.
- Geometry Relaxation: Optionally relax the mesh geometry itself to create softer, more organic shapes.
🚀 Production-Ready Workflow
- Unified Editor UI: A single, clean, dockable window gives you access to all tools in one place.
- Safe & Non-Destructive: Full support for Unity's Undo (Ctrl+Z) on all destructive operations (Delete, Repair, Smooth, Add).
- Smart Validation System: The tool automatically checks your mesh for "Read/Write" permissions and other common issues, providing user-friendly suggestions.
- Full control over pivot placement (Source, Center, Bottom).Flexible Export Engine:Save new meshes as .asset (Unity native) or .obj (with .mtl materials).
Automatically create prefabs from your new meshes.
📊 Performance & Optimization
- High-Poly Selection Core: Uses an advanced Spatial Hash grid to ensure fast, responsive brush selection even on meshes with millions of triangles.
- Asynchronous Drawing: The selection overlay is batched and rendered over multiple frames, preventing any editor lag or freezes on massive selections.
- GPU Optimization: Optionally optimize your new meshes on export for better vertex cache performance and faster rendering.
🎮 Universally Compatible
- Genre Agnostic: Perfect for any project, from stylized mobile games to realistic architectural visualization and FPS/RPG environments.
- Works With Any Mesh: Ideal for fixing marketplace assets, cleaning 3D scans, optimizing CAD models, or customizing your own sculpted characters.
- All Render Pipelines: Fully compatible with the Built-in, URP, and HDRP render pipelines.
What You Get
- Complete C# source code with detailed comments.
- Comprehensive documentation.
- Professional support for any questions or feature requests.
- Regular updates and new features.
🔗 See Also: Looking for Advanced mesh optimization and performance tools?
Check out BT - OptiMeshX for:
* Professional mesh simplification with up to 80% polygon reduction
* Automatic LOD generation systems
* MeshMatrix technology for intelligent mesh combining and draw call optimization
* Batch processing for production workflows
BT-MeshForge focuses on mesh editing, extraction, and repair while BT - OptiMeshX handles optimization and performance. Together, they form a complete mesh workflow solution.
From the publisher's Asset Store listing.
Technical details
Technical details
Core Mesh Editing & Extraction
- Interactive Triangle Selection: High-performance, brush-based selection system in the Scene View.
- Advanced Selection Tools: Grow, Shrink, Invert, Select Linked geometry, and Select By Material.
- One-Click Mesh Extraction: Instantly converts selected triangles into a new GameObject.
- Symmetry Matrix (Mirroring): Smart or standard mirroring on X, Y, or Z axes.
- Smart Symmetry: Auto-detects which side of the mirror plane is selected (positive/negative) to complete the symmetry.
- Make Double-Sided: Instantly makes any mesh visible from both sides.
Mesh Deletion
- Precision Triangle Deletion: Permanently deletes unwanted parts of a mesh.
- Smart Delete: Expands deletion to similar neighbors for cleaner results.
- Auto Fill Holes (on Delete): Automatically closes the hole created by a deletion to keep the mesh watertight.
- Boundary Smoothing: Smooths the new edges created after a deletion.
Mesh Repair & Analysis
- One-Click Auto-Repair Engine: Fixes common issues like inverted normals, holes, isolated vertices, and bad topology.
- Fix Inverted Normals: Automatically flips "inside-out" faces.
- Remove Duplicate Faces: Cleans up overlapping, duplicate triangles.
- Fix Non-Manifold Geometry: Repairs bad topology, such as edges shared by 3+ faces.
- Close Small Holes: Automatically closes open holes up to a user-defined size.
- Remove Isolated Vertices: Cleans up orphan vertices not connected to any triangles.
- Mesh Health Analyzer: Generates a 0-100 "Health Score" and detailed report for any mesh.
- Analysis Report: Checks Manifold (watertight) status, triangle quality, UV coverage, and normal consistency.
Smoothing & Optimization
- Advanced Normal Smoothing: Angle-based algorithm smooths hard edges while preserving detail.
- Relax Geometry: (Optional) Applies Laplacian-style smoothing to physically soften the mesh's shape.
- High-Poly Performance Core: Uses Spatial Hashing for fast selection on high-polygon-count meshes.
- Asynchronous Selection Drawing: Batches selection rendering over multiple frames to prevent editor lag.
Workflow & Integration
- Full Undo Support: All destructive operations (Delete, Repair, Smooth) are fully compatible with Unity's Undo (Ctrl+Z) system.
- Smart Validation System: Automatically checks for "Read/Write" permissions and other common issues, providing user-friendly suggestions.
- Automatic file naming (Prefix, Suffix, {name}, {date}) and Auto-Increment to prevent overwriting files.Flexible Export Engine:Export meshes as .asset (Unity) or .obj (with .mtl material file).
Automatically Create Prefabs.
Full control over Pivot Point (Source, Center, Bottom).
- Unity 2019.4 LTS or newer
- Compatible with Built-in, URP, and HDRP
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.2.6f2 | Compatible | Compatible | Compatible |
As listed on the Asset Store.