PerfectShot - Marketing & Icons Editor Tool

This is a marketing & icon creation tool. It can help you create perfect promotional images and Icons for your games and applications. 🖼️


🌟 Features:


Any Resolution: Capture images from SD to 8K for High Quality marketing visuals!


GIF Support: Easily create quality GIFs of you game, perfect for stores like Steam.


Photo Library: Track all your screenshots in one place for quick access.


Super Easy to Use: Almost no learning curve, great for everyone!


Animation Support: Pose animated characters easily for dynamic shots.


Particle Effects: Control particle timing.


Works with All Pipelines: Supports Unity’s URP, HDRP, and Built-in pipelines.


Transparent Images: Create images with transparent backgrounds for flexible designs.


Store-Ready Presets: Use preset resolutions for Steam, Google Play, App Store, and more.


Quick Scene Adjustments: Adjust lights, colors, and backgrounds without messing up your scene.


Reusable Profiles: Save and reuse settings for fast, consistent workflows.


Backgrounds & Foregrounds: Add custom backgrounds and foregrounds to make images pop.


Post-Processing: Supports your scene post-processing.


Multiple Export Formats: Save as JPG, PNG, EXR, or TGA for any need.


Guide-Lines: Use on-screen guides to align shots perfectly for stores and social media.


Multi-Resolution Capture: Multiple screenshots at once in different resolutions, perfect for generating promotional images for various stores and platforms (Like Google Play, AppStore, Steam, Etc).


C# Scripting Attribute Support: Add the "PerfectShotImage" Attribute to your C# scripts' sprite variables to create and assign them fast, perfect for quickly creating icons


In-Game UI Capture: Include your game’s UI in screenshots.


Copy To Clipboard: Copy your new images directly to your system clipboard for fast pasting in any application.



Tested and Working with Unity:

6000.3

6000.2

6000.1

2022.3


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Attention: This is an Editor-Only tool.


Demo Assets not included


Limitations:

- Some HDRP custom shaders are not rendered to the final image. We hope to fix it in the next version.

- Please check the documentation for more details.