Mad Compile Time Optimizer View on Asset Store (opens in new tab)

Package details

Latest version
1.2.1
Last updated
First released
Unity version
4.6.2 or later
Package size
3.3 MB
Files
8
Favorites
446
Views in the past week
10

Price tracking

Last checked
Tracked since
Lowest recorded
$14.95 on

Mad Compile Time Optimizer

by Mad Pixel Machine (opens in new tab)

4.2 / 5 · 88 ratings

Ratings by stars
Number of ratings for each star rating
5 stars 54
4 stars 17
3 stars 6
2 stars 3
1 star 8
Price $14.95

Buy on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for Mad Compile Time Optimizer, 6 months Current $14.95; lowest $14.95; highest $14.95 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

1 / 2

Mad Compile Time Optimizer screenshot 1

Mad Compile Time Optimizer screenshot 1

About this asset

How valuable is your time? Do you know that Unity can compile your project's code changes much faster than it does now?
Meet Mad Compile Time Optimizer. A tool which will reorganize your project directory in a way that will speed up your project's compile times up to 70%*! This is a lot of hours of recovered time each month!
* - The actual speed gain depends on your project setup.
How is it working? There's nothing magical in here. MCTO will move your 3rd-party script files into Unity special folders in a way that will minimize the risk of breaking anything. After doing it these won't be recompiled on each compiler run. You can read more about this matter here.
Is it really working? Yes, it is! Is has been tested on various Unity versions from small to medium-large projects.
What if something goes wrong? Then you can revert it! Mad Compile Time Optimizer will handle your project with caution. If any operation fails, it will trigger the revert immediately. In other cases you can do the reverting manually. But remember, be safe, always backup your precious project files.
Features:
- Working on all Unity versions
- Keeps track of your optimized files
- Reverting if something goes wrong
- Changes stored in files (can be used with SCM)
- Well tested
Links: Documentation | Unity Forum | Dedicated Forums

From the publisher's Asset Store listing.