Pixit Orbital Builder View on Asset Store (opens in new tab)

Package details

Latest version
1.1
Last updated
First released
Unity version
2022.3.62 or later
Package size
6.0 MB
Files
39
Favorites
6
Views in the past week
5

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$9.99 on

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Pixit Orbital Builder

by Pixit Games (opens in new tab)

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One-click procedural planets for Unity—continents, seamless ocean, atmosphere/fog, ring presets, and smart randomize. Editor-first workflow; bring your own shaders.

Discount -50% Previous price $19.99 Price $9.99

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Price history

Last 6 months

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Price history for Pixit Orbital Builder, 6 months Current $9.99; lowest $9.99; highest $9.99 in this period. $0 $5 $10 Jun Jul Aug Sep Oct Nov

Asset preview

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Pixit Orbital Builder screenshot 1

Pixit Orbital Builder screenshot 1

About this asset

Orbital Builder Kit is a fast, art-directable procedural planet generator for Unity. Create stylized or semi-realistic worlds in seconds: continents with adjustable coverage and height, a seamless ocean shell that never gaps at the shoreline, a lightweight atmosphere/fog layer, and beautiful ring presets. Everything is driven from a single Editor Window—with smart randomize for instant exploration and prefab helpers for production.

Key Features

  • Continents you control — Coverage %, scale, coast width, and height (FBM-based).
  • Seamless ocean shell — Overlap/Inset controls ensure no coastline gaps.
  • Atmosphere / fog shell — Color (with alpha) and thickness; transparent, ZWrite Off.
  • Ring presets — Saturn / Thin / Wide / Dusty / Broken, plus CustomFromObject to instance your own prefab.
  • Geo styles (shape) — Optional mesh shaping modes like Crystal, Mesa (terraced), and Cratered for instantly different silhouettes.
  • Randomize — One click shuffles sane ranges (includes geo style, colors, atmosphere, rings).
  • Edit or Generate — Build new planets or apply changes to a selected planet in-place.
  • Prefab helpers — Save the whole planet or just the ring as a prefab.
  • Material-agnostic — All layers are standard MeshRenderers. Use any URP/Built-in shaders; keep your lookdev pipeline.
  • Clean hierarchy — Planet_[Name]/_Geo, _Ocean, _Atmosphere, _Ring.
  • Robust mesh — Cube-sphere with welded edges to avoid face cracks at large radii.

What’s Included

  • Planet Builder Editor Window (C# source)
  • Mesh generation & continent displacement (source)
  • Atmosphere/water/ring material setup helpers (source)
  • Ring mesh + presets and CustomFromObject mode
  • Optional lightweight OrbitBody / SpinBody scripts for simple circular orbits and planet spin
  • Starter docs (Quick Start + MkDocs structure)

From the publisher's Asset Store listing.

Technical details

Unity versions

  • Tested on 2021.3 LTS+, 2022/2023 LTS
  • Should work on any modern LTS that supports the used Editor APIs

Render pipelines

  • URP (recommended) – default materials use URP/Lit and URP/Unlit fallbacks
  • Built-in – supported via Standard/Unlit fallback shaders

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.62f2 Compatible Not listed Not listed

As listed on the Asset Store.