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Package details
- Latest version
- 1.1
- Last updated
- First released
- Unity version
- 2022.3.62 or later
- Package size
- 6.0 MB
- Files
- 39
- Favorites
- 6
- Views in the past week
- 5
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $9.99 on
Keywords
Pixit Orbital Builder
- Price drop
One-click procedural planets for Unity—continents, seamless ocean, atmosphere/fog, ring presets, and smart randomize. Editor-first workflow; bring your own shaders.
Lowest recorded price
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Price history
Last 6 months
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Pixit Orbital Builder screenshot 1
About this asset
Orbital Builder Kit is a fast, art-directable procedural planet generator for Unity. Create stylized or semi-realistic worlds in seconds: continents with adjustable coverage and height, a seamless ocean shell that never gaps at the shoreline, a lightweight atmosphere/fog layer, and beautiful ring presets. Everything is driven from a single Editor Window—with smart randomize for instant exploration and prefab helpers for production.
Key Features
- Continents you control — Coverage %, scale, coast width, and height (FBM-based).
- Seamless ocean shell — Overlap/Inset controls ensure no coastline gaps.
- Atmosphere / fog shell — Color (with alpha) and thickness; transparent, ZWrite Off.
- Ring presets — Saturn / Thin / Wide / Dusty / Broken, plus CustomFromObject to instance your own prefab.
- Geo styles (shape) — Optional mesh shaping modes like Crystal, Mesa (terraced), and Cratered for instantly different silhouettes.
- Randomize — One click shuffles sane ranges (includes geo style, colors, atmosphere, rings).
- Edit or Generate — Build new planets or apply changes to a selected planet in-place.
- Prefab helpers — Save the whole planet or just the ring as a prefab.
- Material-agnostic — All layers are standard MeshRenderers. Use any URP/Built-in shaders; keep your lookdev pipeline.
- Clean hierarchy — Planet_[Name]/_Geo, _Ocean, _Atmosphere, _Ring.
- Robust mesh — Cube-sphere with welded edges to avoid face cracks at large radii.
What’s Included
- Planet Builder Editor Window (C# source)
- Mesh generation & continent displacement (source)
- Atmosphere/water/ring material setup helpers (source)
- Ring mesh + presets and CustomFromObject mode
- Optional lightweight OrbitBody / SpinBody scripts for simple circular orbits and planet spin
- Starter docs (Quick Start + MkDocs structure)
From the publisher's Asset Store listing.
Technical details
Unity versions
- Tested on 2021.3 LTS+, 2022/2023 LTS
- Should work on any modern LTS that supports the used Editor APIs
Render pipelines
- URP (recommended) – default materials use URP/Lit and URP/Unlit fallbacks
- Built-in – supported via Standard/Unlit fallback shaders
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2022.3.62f2 | Compatible | Not listed | Not listed |
As listed on the Asset Store.