Raycast-Based Projectile System OFFICIAL SALE

Solve a common gameplay problem with smart raycast logic.

This system allows Unity developers to reliably detect whether a shot hit, missed, or was narrowly avoided by a moving target — using precise raycast logic and time-based evaluation.

- Hit detection logic based on actual movement

- Realistic hit/miss logic

- Visual trails, muzzle flashes, bullet holes

- Object pooling for optimized performance

- UI integration with feedback

- Easy to integrate, ideal for prototyping or learning

- Includes logic to determine whether moving targets were actually hit at the time of firing.

Whether you’re building an FPS, a training sim, or a target-based arcade game, this system gives you control and clarity.