Adaptive Footstep System View on Asset Store (opens in new tab)

Package details

Latest version
1.2.0
Last updated
First released
Unity version
2022.3.62 or later
Package size
20.6 MB
Files
149
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1
Views in the past week
5

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Adaptive Footstep System

by MGe Labs (opens in new tab)

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Instantly upgrade your game's movement audio. The MGe Labs Footstep System provides fast ground detection and automatic footstep sounds for both Terrain and GameObjects.

Price $7.99

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Price history

Last 6 months

USD
Price history for Adaptive Footstep System, 6 months Current $7.99; lowest $5.99; highest $7.99 in this period. $0 $5 $10 Jun Jul Aug Sep Oct Nov Version 1.1.0 released 17 Aug 2026 v1.1.0 Version 1.2.0 released 26 Aug 2026

Asset preview

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Adaptive Footstep System screenshot 1

Adaptive Footstep System screenshot 1

About this asset

With this Footstep System, you can add footstep functionality to your characters quickly and efficiently.

It uses ScriptableObjects to define per-surface sounds and terrain-layer mappings, allowing each character to use its own set of surfaces and letting you map your own terrain layers to ground types.

Footstep and landing sounds can be triggered automatically through built-in movement and ground detection, or manually via the FootstepHandler when you need precise timing.

The system works on both GameObjects and Terrains and is easy to extend for project-specific requirements.

You can check out the Playable Demo 👣

Feature Overview

  • Works with GameObjects and Terrains
  • Surface setup using reusable ScriptableObjects
  • Supports Walk, Run, Jump, and Land sounds including sound variation
  • Supports footstep decals and ground particles
  • Supports separate detection for each foot
  • Raycast and SphereCast support
  • Flexible, extendable API
  • Includes an automated setup to add the FootstepHandler to Characters
  • Comes with 74 CC0 licensed footstep clips for different surfaces:
    • Grass, Glass, Metal, Mud, Rock, Sand, Snow, Water, Wood, Carpet and Generic
  • Documentation included

From the publisher's Asset Store listing.

Technical details

Limitations

The ground types are defined inside an enum, this means you will have to touch a file if you want to add additional ground types (there are 25 types out of the box, 10 of them have sounds included).

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2022.3.62f2 Compatible Compatible Compatible Compatible

As listed on the Asset Store.