Swipe Gunner | Template OFFICIAL SALE

Swipe Gunner is a dynamic mobile game template where the player controls a weapon mounted on a vehicle, blasting through hordes of monsters on the way to the final destination. It comes with ready-to-play demo levels and is easy to expand, customize, and integrate into any project.


This template is an excellent starting point for building a complete mobile action game with intuitive swipe controls, or for use as a standalone gameplay module within a larger project.


Support

Try a demo: Browser Demo


Core Architecture

  • Dependency injection via Zenject — zero singletons, fully decoupled modules
  • Async game loop powered by UniTask
  • Signal-based communication between modules
  • Object pooling for enemies, projectiles, audio and UI popups
  • Addressables-based asset loading with auto-generated address constants
  • Four-scene architecture (Bootstrap, Global, UI, Gameplay)

Player Systems

  • Spline-based vehicle movement
  • Swipe-controlled turret with laser trajectory preview
  • Shooting system with ammo tracking
  • Rocket launcher with target detection and arc flight
  • Player health, damage, low-health effects and explosion fragments
  • Wheel rotation, smoke and fire visual feedback
  • Haptic feedback (iOS & Android)

Upgrade & Progression

  • Drag-and-drop merge board with animated part combining
  • 5 upgradeable part types: Armor (health), Wheels (speed), Turret (damage), Ammo Box (capacity), Rocket (explosive damage)
  • Permanent progression saved between sessions
  • Weighted random part spawning based on current upgrade levels
  • Coin economy with wallet service

Enemy Systems

  • 2 fully animated enemy types: Stickman and Tentacle
  • Stickman: 7-state AI (Idle, Wander, Chase, Attack, Hit, Dead, Inactive), ragdoll on death
  • Tentacle: sphere-cast attack with rotation toward player
  • Spline-based spawn system with visual editor (RectAlong, Circle, Rect zones)
  • Configurable stats: health, damage, speed, reward — scale with level index
  • Culling system: AI and rendering disabled for off-screen enemies

Monetization

  • 3 ad mediation providers, swap via compile define:AppLovin MAX (APPLOVIN)
    LevelPlay / IronSource (LEVELPLAY)
    Google AdMob (ADMOB)
  • Banner, interstitial (with cooldown and level gate) and rewarded ads
  • Google UMP consent + iOS ATT tracking authorization
  • No Ads purchase support

Camera

  • Cinemachine-based system with 3 cameras: Start, Follow, Finish
  • Smooth blended transitions between states
  • Aspect ratio FOV correction — consistent horizontal FOV on any screen

User Interface

  • Stack-based navigation with separate popup stack
  • HUD: ammo counter, coin balance, level indicator, meter progress bar, rocket launcher button
  • Upgrade screen with merge board
  • Tap to Start, Level Complete, Level Failed, Settings screens
  • Loading curtain with animated shader
  • Safe Area support for notched devices

Tutorial System

  • Step-based tutorial driven by signal completion
  • Configurable steps via ScriptableObject — no code changes needed
  • Blocks UI interaction per step, restores on completion

Level System

  • ScriptableObject level database
  • Spline-based enemy spawn zones with Scene View Gizmos editor
  • Automatic level looping when all levels completed
  • Door triggers, speed change zones, camera switch zones

Audio

  • Pooled SoundEmitter — 2D, 3D fixed position, 3D follow transform
  • AudioMixer with separate Music and SFX groups
  • All sounds configurable via ScriptableObject (volume, pitch, loop, spatial blend)

Save System

  • Signal-driven persistence — no direct coupling between services and storage
  • 5 independent data stores: Progress, Player parts, Board layout, Settings, Wallet
  • JSON serialization via PlayerPrefs
  • One-click reset via Editor tool

Editor Tools

  • Auto code generation for Addressables address constants (Ctrl+G)
  • Scene quick-open shortcuts
  • One-click PlayerPrefs clear
  • Enemy spawn zone visual editor with Gizmos
  • Script and folder structure exporters