BigWorldGPULOD View on Asset Store (opens in new tab)

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Latest version
1.0
Last updated
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Unity version
6000.0.49 or later
Package size
75.4 MB
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BigWorldGPULOD

by IGDMaster (opens in new tab)

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BigWorldGPULod is an enterprise‑grade URP‑ready GPU LOD framework engineered for ultra‑scalable, visually rich Unity open worlds.

Price $48.88

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Last 6 months

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Price history for BigWorldGPULOD, 6 months Current $48.88; lowest $48.88; highest $48.88 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov

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BigWorldGPULOD screenshot 1

BigWorldGPULOD screenshot 1

About this asset

BigWorldGPULod — GPU-Driven LOD & Indirect Instancing for URP

A professional-grade GPU LOD and batching solution for massive Unity worlds.

GPU‑driven LOD for extreme batching and consistent frame times—paired with one‑click decimation and a lean runtime for a fast, production‑ready setup.

Use Cases

Open worlds, streaming terrains, cityscapes
Large prop crowds: rocks, trees, buildings, debris
High-actor scenes requiring stable frame time
Mobile titles with strict CPU budgets
URP projects needing scalable LOD and batching

Core Features

One-Click Baker: Collect scene meshes → optional simplify → auto materials → drop-in GPULOD instances
Compute-Driven: Per-frame distance/Frustum LOD selection entirely on GPU
Indirect Instancing: Massive batches via DrawMeshInstancedIndirect with minimal per-instance data
Smart Materials: Instancing-ready, auto-copy of common color/texture properties
Clean Runtime: BigWorldGPULodRenderManager with start/stop controls and debug LOD coloring
Flexible LOD: Up to 3 LOD meshes per asset; graceful fallback if some levels are missing
Optional Integration: One-click install and use of UnityMeshSimplifier for automated decimation

Cross-Platform Optimization

Consistent performance on mobile, PC, and consoles
Stable FPS with thousands of visible instances
Low CPU usage; compute-based culling avoids main-thread spikes

You’ll Benefit

Significant CPU offload and fewer render bottlenecks
Extreme draw call reduction and scalable crowds/props
Minutes-to-integrate pipeline with production-ready assets

Upgrade your large-scale rendering today.

Website: https://kop098.github.io/igdmaster/

Discord: igdmaster

Technical Support: https://discord.gg/dzJzhaCeUg

From the publisher's Asset Store listing.

Technical details

Included Contents

------------------------

Editor Baker Tool (GPULODEditor)

Runtime Component (GPULOD)

URP Shader and Materials (Support shadergarph)

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.49f1 Not listed Compatible Not listed

Developed based on Unity6's URP pipeline, so you can get the best compatibility on this version

As listed on the Asset Store.