Reflect It! – Glass Shader and Materials Collection
📌 Description
Reflect It! is a URP glass shader and material pack designed to simulate realistic and stylized glass surfaces with natural light distortion and refraction.
It comes with multiple shader variations and a rich library of 12+ unique normal maps, giving you total flexibility to achieve transparent materials that range from clean realistic glass to fantasy-stylized reflections.
Perfect for architecture, props, sci-fi, fantasy, or stylized games, this pack is built to look great under all lighting conditions while staying lightweight and production-ready.
🎨 Features
- Lit: Physically-based glass shader with full lighting, reflections, and distortion.
- Unlit: For stylized or emissive glass with artistic control over color and transparency.
- Basic Lit: Lightweight alternative for simpler materials or mobile projects.
- Natural Light Distortion – Realistic glass refraction simulation.
- 12+ Normal Maps – Variety of unique surface patterns (scratches, waves, frosted, uneven).
- Triplanar Normal Mapping Option – Apply detail without UV seams or stretching.
- Stylized or Realistic – Works for both art directions with minimal tweaking.
- URP Compatible – Fully integrated with Unity’s Universal Render Pipeline lighting.
- Easy Customization – Adjustable transparency, distortion, color, and smoothness.
⚙️ Shader Variants Overview
- Glass_Lit - Full-featured glass shader with realistic lighting, reflections, and refraction.
- Glass_Unlit - Emissive or stylized glass with flat color and simple transparency.
- SimpleGlass_Lit - Lightweight version for performance-critical or mobile scenes.
🚀 How to Use
- Import the asset into your Unity URP project.
- Reflect It!/Glass Lit BasicCreate a new Material and assign one of the shaders:
Reflect It!/Glass Lit
Reflect It!/Glass Unlit
- Assign your preferred normal map (or enable Triplanar mode for auto projection).
- Adjust Transparency, Smoothness, and Refraction Strength to match your desired style.
- For realistic glass, keep refraction subtle and smoothness high.For stylized looks, use stronger colors and exaggerated distortion.
💡 Tips
- Combine different normal maps for layered or complex glass effects.
- Triplanar mode is ideal for procedural or modular assets without perfect UVs.
- Adjust scene lighting and reflection probes for the most natural refraction.
- Works beautifully with both stylized and PBR environments.
🧾 Documentation