Nebula PRO: One-Click LOD Optimizer & Scene Performance Heatmap View on Asset Store (opens in new tab)

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Latest version
2.1
Last updated
First released
Unity version
6000.0.35 or later
Package size
794 KB
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Nebula PRO: One-Click LOD Optimizer & Scene Performance Heatmap

by NebulaLabs (opens in new tab)

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Optimize LODs & identify bottlenecks for Quest 2/3, PS5 & Mobile in seconds. Analyze scene compliance for 9 platforms. Full URP, HDRP & Built-in support.

Discount -60% Previous price $25.00 Price $9.99

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Price history

Last 6 months

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Price history for Nebula PRO: One-Click LOD Optimizer & Scene Performance Heatmap, 6 months Current $9.99; lowest $9.99; highest $25.00 in this period. $0 $12.5 $25 Jun Jul Aug Sep Oct Nov

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Nebula PRO: One-Click LOD Optimizer & Scene Performance Heatmap screenshot 1

Nebula PRO: One-Click LOD Optimizer & Scene Performance Heatmap screenshot 1

About this asset

Save hours of manual tweaking with our new one-click LOD transition optimizer.

Nebula Scene Heatmap Pro helps you identify and analyze performance hotspots in your Unity scenes.

With a single scan, it analyzes your scene geometry, materials, and renderer complexity, providing visual feedback through a color-coded heatmap in the Scene View. The tool includes platform-aware performance estimation to help you understand how your scene performs on target hardware like VR headsets, mobile devices, consoles, or PC.

Includes an intuitive tab-based Editor Window with customizable weights, platform-specific presets, LODGroup transition optimization, and live isolation of costly renderers.

Developed by: Nebula Developers Lab

Tested on: Unity 6000.9.35f1 (Built-in Render Pipeline)

Compatible with all pipelines (Built-in, URP, HDRP)

From the publisher's Asset Store listing.

Technical details

Key Features:

  • LOD Analysis & Optimization - Analyze LOD groups and optimize transition distances
  • Scene Performance Heatmap - Visualize geometry and material complexity
  • Platform Performance Analysis - Estimate scene compliance for 9 target platforms
  • Bottleneck Identification - Pinpoint GPU geometry, CPU draw calls, and memory issues
  • Optimization Insights - Actionable recommendations with direct object references
  • Conservative Estimation - Worst-case analysis accounting for all visible objects
  • Platform Presets - VR/Mobile, Quest 2, iOS, Android, PS5, Xbox, PC, Cinematic
  • Resource Utilization Tracking - Triangles, draw calls, and estimated memory
  • Compliance Scoring - 0-100% platform fit assessment

What It Does NOT Do:

  • ❌ No automatic scene modifications (except LOD distance adjustments)
  • ❌ No real-time continuous analysis
  • ❌ No LOD generation or mesh simplification
  • ❌ No runtime performance profiling

Perfect For:

  • Technical artists preparing scenes for multiple platforms
  • Developers needing quick scene complexity assessment
  • Teams targeting performance-sensitive platforms (VR/Mobile)
  • Artists wanting to understand the performance impact of their assets

Workflow:

  1. Scan your scene
  2. View heatmap visualization of renderer complexity
  3. Switch to Platform Analysis tab
  4. Select target hardware (Quest 2, PS5, etc.)
  5. Review bottlenecks and optimization insights
  6. Use object references to manually optimize

Important:

This tool provides conservative worst-case estimates assuming all objects are visible (no culling). Real gameplay performance will be better with proper camera setup and occlusion culling.

LOD Analysis Features:

  • Automatically respects Unity's Quality Settings (MaxLOD, LOD Bias)
  • Identifies suboptimal LOD transitions and reduction percentages
  • Calculates optimal transition distances based on object importance and triangle counts
  • Platform-aware optimization presets (Conservative, Balanced, Aggressive)
  • One-click application of optimized LOD distances
  • Validation of LOD ordering and prevention of overlaps
  • Detection of geometry gaps in LOD chains

Compatibility:

  • Unity 2022.3 or newer (tested on 6000.9.35f1)
  • Built-in Render Pipeline (default)
  • Windows / macOS Editor

Support:

For questions or feedback, join the Nebula Developers Lab community on Discord.

Link: - https://discord.gg/n6xf3sZtrx

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.60f1 Compatible Compatible Compatible
6000.0.35f1 Compatible Compatible Compatible

As listed on the Asset Store.