Grid Builder Pro View on Asset Store (opens in new tab)

Package details

Latest version
0.1
Last updated
First released
Unity version
6000.3.0 or later
Package size
2.8 MB
Files
537
Favorites
11
Views in the past week
16

Price tracking

Last checked
Tracked since
Lowest recorded
$19.00 on

Keywords

Grid Builder Pro

by CorePro (opens in new tab)

No ratings yet

  • Price drop

GridBuilderPro: high performance, modular and terrain-adaptive building system.

Discount -61% Previous price $49.00 Price $19.00

Lowest recorded price

Get 61% off on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for Grid Builder Pro, 6 months Current $19.00; lowest $19.00; highest $49.00 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov

Asset preview

1 / 13

Grid Builder Pro screenshot 1

Grid Builder Pro screenshot 1

About this asset

⚠️ IMPORTANT: This is a professional framework for developers. It requires bacis C# knowledge and an understanding of Unity’s core systems. It is NOT a "no-code" template.

GridBuilderPro is a building system framework designed for maximum performance and possibilities. It eliminates Memory Leaks, Bloat, Fragmentation, and GC Pressure. Designed to prevent FPS drops and minimize Draw Call counts.

Battle-tested: Built from production-ready code used in commercial games.

1 drawcall grid system. That says it all.

🛠️ Features:

  • Build, sell, repair, preview(ghost) building, rotate, action validation etc
  • Terrain-Adaptive Placement: Built to handle non-flat surfaces. The system validates slopes and can be configured to "skip" holes or steep elevations in the terrain.
  • Experimental 3D Multilevel Grid: Includes a prototype for verticality, allowing for multi-layered grid structures (currently focused for single-level gameplay with multi-level logic in testing).
  • Blueprint editor - Everything in one place.
  • Placement effects
  • Construction timers
  • Upgrade system
  • Smart Auto-Tiling / Connecton system: neighbor detection for walls, fences
  • Save System
  • Support for buildings of any size (1x1, 2x2, 4x2, etc.)
  • Blackboard Pattern Centralized state management.
  • Zero-GC Runtime: All hot-paths use static arrays, object pooling, and manual caching to ensure 0ms allocation during gameplay
  • Grid Shaders: Includes shaders for grid decals and masking to project visual guides directly onto irregular surfaces.

📦 The "CorePro" Toolset (Included Extras)

This asset includes a suite of standalone professional tools that can be used in any project:

  • EconomySystem: Multi-resource transaction manager with multi-account logic.
  • HealthSystem: Modular framework for damage, healing, and state management.
  • PoolPro: An advanced object pooling solution to eliminate instantiation lag.
  • InspectorPro: Adds powerful custom attributes
  • Prefs Editor for easy data management,
  • Icon Maker for UI workflows,
  • Floating Text system for world-space feedback.

⚡ Technical Highlights

  • Zero LINQ in runtime updates.
  • Architecture: Clean implementation of Facade, Strategy, Factory, and Observer patterns.
  • Optimization: Loop unrolling, IReadOnlyList protection, and no LINQ in runtime updates.

From the publisher's Asset Store listing.

Technical details

Advanced Grid System

A scalable, chunk-based grid designed to handle both small and massive maps without any performance loss.

Zero GC & Memory Leak-Free

Engineered for maximum performance — zero runtime GC allocations and no memory leaks thanks to NativeArray usage and pre-allocated buffers.

Flexible Building Footprints

Built-in support for buildings of any size (1x1, 2x2, 4x2, etc.) with full rotation handling.

Modular Visualization System

Easily switch between visualization methods — choose from Decal Projector, UI Toolkit, or a custom Shader. Fully extensible and ready for expansion.

Dynamic Placement Animations

Highlighting for valid/invalid placement, pulsing effects, and post-placement animations — all fully configurable.

Advanced Input System

A fully customizable Input Handler based on the new Unity Input System — includes cancel, rotate, and continuous placement support.

Professional Object Pooling

Integrated Pool Manager for handling buildings, effects, and other instances — zero Instantiate or Destroy calls at runtime.

Editor-Friendly Debugging

Built-in Gizmo visualization for both Editor and Play Mode, including a “Bake” option for debugging without running the game.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.0f1 Not listed Compatible Not listed

As listed on the Asset Store.