Grid Builder Pro OFFICIAL SALE

⚠️ IMPORTANT: This is a professional framework for developers. It requires bacis C# knowledge and an understanding of Unity’s core systems. It is NOT a "no-code" template.


GridBuilderPro is a building system framework designed for maximum performance and possibilities. It eliminates Memory Leaks, Bloat, Fragmentation, and GC Pressure. Designed to prevent FPS drops and minimize Draw Call counts.

Battle-tested: Built from production-ready code used in commercial games.


1 drawcall grid system. That says it all.


🛠️ Features:

  • Build, sell, repair, preview(ghost) building, rotate, action validation etc
  • Terrain-Adaptive Placement: Built to handle non-flat surfaces. The system validates slopes and can be configured to "skip" holes or steep elevations in the terrain.
  • Experimental 3D Multilevel Grid: Includes a prototype for verticality, allowing for multi-layered grid structures (currently focused for single-level gameplay with multi-level logic in testing).
  • Blueprint editor - Everything in one place.
  • Placement effects
  • Construction timers
  • Upgrade system
  • Smart Auto-Tiling / Connecton system: neighbor detection for walls, fences
  • Save System
  • Support for buildings of any size (1x1, 2x2, 4x2, etc.)
  • Blackboard Pattern Centralized state management.
  • Zero-GC Runtime: All hot-paths use static arrays, object pooling, and manual caching to ensure 0ms allocation during gameplay
  • Grid Shaders: Includes shaders for grid decals and masking to project visual guides directly onto irregular surfaces.

📦 The "CorePro" Toolset (Included Extras)

This asset includes a suite of standalone professional tools that can be used in any project:

  • EconomySystem: Multi-resource transaction manager with multi-account logic.
  • HealthSystem: Modular framework for damage, healing, and state management.
  • PoolPro: An advanced object pooling solution to eliminate instantiation lag.
  • InspectorPro: Adds powerful custom attributes
  • Prefs Editor for easy data management,
  • Icon Maker for UI workflows,
  • Floating Text system for world-space feedback.

⚡ Technical Highlights

  • Zero LINQ in runtime updates.
  • Architecture: Clean implementation of Facade, Strategy, Factory, and Observer patterns.
  • Optimization: Loop unrolling, IReadOnlyList protection, and no LINQ in runtime updates.