View on Asset Store (opens in new tab)
Package details
- Latest version
- 0.1
- Last updated
- First released
- Unity version
- 6000.3.0 or later
- Package size
- 2.8 MB
- Files
- 537
- Favorites
- 11
- Views in the past week
- 16
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $19.00 on
Keywords
Grid Builder Pro
- Price drop
GridBuilderPro: high performance, modular and terrain-adaptive building system.
Lowest recorded price
Get 61% off on Asset Store (opens in new tab)Affiliate link · Purchases support this site
Price history
Last 6 months
USDAsset preview
1 / 13
Grid Builder Pro screenshot 1
About this asset
⚠️ IMPORTANT: This is a professional framework for developers. It requires bacis C# knowledge and an understanding of Unity’s core systems. It is NOT a "no-code" template.
GridBuilderPro is a building system framework designed for maximum performance and possibilities. It eliminates Memory Leaks, Bloat, Fragmentation, and GC Pressure. Designed to prevent FPS drops and minimize Draw Call counts.
Battle-tested: Built from production-ready code used in commercial games.
1 drawcall grid system. That says it all.
🛠️ Features:
- Build, sell, repair, preview(ghost) building, rotate, action validation etc
- Terrain-Adaptive Placement: Built to handle non-flat surfaces. The system validates slopes and can be configured to "skip" holes or steep elevations in the terrain.
- Experimental 3D Multilevel Grid: Includes a prototype for verticality, allowing for multi-layered grid structures (currently focused for single-level gameplay with multi-level logic in testing).
- Blueprint editor - Everything in one place.
- Placement effects
- Construction timers
- Upgrade system
- Smart Auto-Tiling / Connecton system: neighbor detection for walls, fences
- Save System
- Support for buildings of any size (1x1, 2x2, 4x2, etc.)
- Blackboard Pattern Centralized state management.
- Zero-GC Runtime: All hot-paths use static arrays, object pooling, and manual caching to ensure 0ms allocation during gameplay
- Grid Shaders: Includes shaders for grid decals and masking to project visual guides directly onto irregular surfaces.
📦 The "CorePro" Toolset (Included Extras)
This asset includes a suite of standalone professional tools that can be used in any project:
- EconomySystem: Multi-resource transaction manager with multi-account logic.
- HealthSystem: Modular framework for damage, healing, and state management.
- PoolPro: An advanced object pooling solution to eliminate instantiation lag.
- InspectorPro: Adds powerful custom attributes
- Prefs Editor for easy data management,
- Icon Maker for UI workflows,
- Floating Text system for world-space feedback.
⚡ Technical Highlights
- Zero LINQ in runtime updates.
- Architecture: Clean implementation of Facade, Strategy, Factory, and Observer patterns.
- Optimization: Loop unrolling, IReadOnlyList protection, and no LINQ in runtime updates.
From the publisher's Asset Store listing.
Technical details
Advanced Grid System
A scalable, chunk-based grid designed to handle both small and massive maps without any performance loss.
Zero GC & Memory Leak-Free
Engineered for maximum performance — zero runtime GC allocations and no memory leaks thanks to NativeArray usage and pre-allocated buffers.
Flexible Building Footprints
Built-in support for buildings of any size (1x1, 2x2, 4x2, etc.) with full rotation handling.
Modular Visualization System
Easily switch between visualization methods — choose from Decal Projector, UI Toolkit, or a custom Shader. Fully extensible and ready for expansion.
Dynamic Placement Animations
Highlighting for valid/invalid placement, pulsing effects, and post-placement animations — all fully configurable.
Advanced Input System
A fully customizable Input Handler based on the new Unity Input System — includes cancel, rotate, and continuous placement support.
Professional Object Pooling
Integrated Pool Manager for handling buildings, effects, and other instances — zero Instantiate or Destroy calls at runtime.
Editor-Friendly Debugging
Built-in Gizmo visualization for both Editor and Play Mode, including a “Bake” option for debugging without running the game.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.3.0f1 | Not listed | Compatible | Not listed |
As listed on the Asset Store.