Smart Search - Advanced Hierarchy Filtering View on Asset Store (opens in new tab)

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Latest version
1.0
Last updated
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Unity version
6000.0.34 or later
Package size
277 KB
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Smart Search - Advanced Hierarchy Filtering

by XenoForge (opens in new tab)

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Smart Search transforms Unity's basic hierarchy search into a powerful filtering system with visual query builder, logical operators, and instant results.

Price $7.90

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Price history for Smart Search - Advanced Hierarchy Filtering, 6 months Current $7.90; lowest $7.90; highest $7.90 in this period. $0 $5 $10 Jun Jul Aug Sep Oct Nov

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Smart Search - Advanced Hierarchy Filtering screenshot 1

Smart Search - Advanced Hierarchy Filtering screenshot 1

About this asset

Smart Search transforms Unity's basic hierarchy search into a powerful filtering system with visual query builder, logical operators, and instant results. Perfect for large scenes, complex prefabs, and productivity-focused developers.

[README]

🎯 Why Smart Search?

Working on a scene with hundreds of GameObjects? Need to find all enemies with Rigidbody on a specific layer? Want to batch-edit objects with certain component values?

Unity's built-in search falls short. Smart Search fills the gap with:

  • ✅ Visual Query Builder - No typing complex queries, just click and select
  • ✅ Component Field Filtering - Search by component property values (health > 50, speed <= 10)
  • ✅ Logical Operators - Combine filters with AND, OR, NOT
  • ✅ Multiple Result Actions - Select, Highlight, or Filter View with one click
  • ✅ Preset System - Save and reuse common searches instantly
  • ✅ Zero Learning Curve - Intuitive interface, start using in 30 seconds

🚀 Key Features

Visual Query Builder

Build complex searches without typing a single query string:

  • Dropdown selection for all filter types
  • Auto-complete component search
  • Public field/property dropdown for component filtering
  • Add/remove conditions with single clicks
  • Real-time feedback as you build

Powerful Filtering Options

  • Name - Contains, exact, starts/ends with matching
  • Tag - Select from project tags
  • Layer - Select from project layers
  • Component - Search by component existence OR field values
  • Static Flag - Find static/non-static objects
  • Active State - Find active/inactive objects
  • Logical Operators - AND, OR, NOT between any filters

Component Field Search

Component: Player

Field: health

Comparison: >

Value: 50

Finds all Player components where health is greater than 50. Works with:

  • Int, Float, Bool, String fields
  • Public properties
  • Any comparison operator (=, !=, >, <, >=, <=)

Four Result Actions

Select All - Select all matching objects for batch editing

Select Inverse - Select everything EXCEPT matches

Highlight - Blue highlight in hierarchy (non-intrusive)

Filter View - Hide non-matching objects (like Unity's native search)

Smart Preset System

  • Save frequently used searches as reusable presets
  • One-click application from preset library
  • Update existing presets anytime
  • Lightweight ScriptableObject assets
  • Perfect for team workflows

💼 Perfect For

Level Designers

  • Find all trigger colliders in specific areas
  • Locate all lights on environment layer
  • Batch-edit spawn points and waypoints
  • Filter decoration objects by type

Technical Artists

  • Find all renderers on specific layers
  • Locate objects with certain materials
  • Batch-process LOD groups
  • Optimize scene rendering

Teams

  • Share preset libraries across team

🎨 Workflow Examples

Example 1: Find All Enemies with AI

Component: Enemy

AND Component: NavMeshAgent

AND Tag: Enemy

AND Layer: Default

One search, perfect results. Select All → Batch edit properties.

Example 2: Debug Low Health Players

Component: PlayerHealth

Field: currentHealth

Comparison: <

Value: 30

Instantly find all players in critical health state.

Example 3: Cleanup Scene

Name: Test

OR Name: Debug

OR Active: False

Find all test/debug objects and inactive GameObjects. Delete in one go.

Example 4: Optimize Rendering

Component: MeshRenderer

AND Layer: Environment

AND Static: True

Find all static environment renderers. Batch lightmap settings.

⚡ Performance

  • Fast Search - Searches 1000+ objects in milliseconds
  • Non-Blocking - UI remains responsive during search
  • Efficient Filtering - Uses Unity's native HideFlags system
  • Lightweight - Minimal memory footprint
  • No Runtime Impact - Editor-only, zero performance cost in builds

From the publisher's Asset Store listing.

Technical details

  • Unity Version: 2020.3 or higher
  • Platform: Editor only (no runtime components)
  • Dependencies: None - pure C# Unity Editor API
  • Integration: Zero setup, works immediately after import
  • Scripting Backend: Compatible with Mono and IL2CPP
  • Code Quality: Clean, documented, maintainable

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.34f1 Compatible Compatible Compatible

As listed on the Asset Store.