This tool is an advanced Mesh Combine system built to optimize scenes efficiently. With Atlas Mode and Array Mode, it reduces material and texture count, lowers draw calls, and significantly increases performance.
Thanks to the Lite and Pro component structure, both quick usage and advanced customization are supported.
PRO Architecture & Cell-Based Workflow
In Pro mode, the system automatically splits meshes into cell-based groups. This allows:
The Pro layer also includes:
All scripts, colliders, animations, and references on original objects stay functional after combine.
Supported Render Pipelines
• Built-in
• URP
• HDRP (fully compatible with Atlas & Array, including mask/emission handling)
Editor Integration:
Runs directly in the Unity Editor without breaking project structure. Optimized meshes and materials are automatically placed into the scene or output folder.
* Source code included.