Hybrid Mesh Combiner Pro View on Asset Store (opens in new tab)

Package details

Latest version
1.0.1
Last updated
First released
Unity version
6000.0.62 or later
Package size
653 KB
Files
57
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Hybrid Mesh Combiner Pro

by N!L (opens in new tab)

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Mesh Combine, Atlas & Array powered optimization tool with URP/Built-in/HDRP support.

Price $24.99

Buy on Asset Store (opens in new tab)

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Price history

Last 6 months

USD
Price history for Hybrid Mesh Combiner Pro, 6 months Current $24.99; lowest $24.99; highest $24.99 in this period. $0 $12.5 $25 Jun Jul Aug Sep Oct Nov

Asset preview

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Hybrid Mesh Combiner Pro screenshot 1

Hybrid Mesh Combiner Pro screenshot 1

About this asset

This tool is an advanced Mesh Combine system built to optimize scenes efficiently. With Atlas Mode and Array Mode, it reduces material and texture count, lowers draw calls, and significantly increases performance.

Thanks to the Lite and Pro component structure, both quick usage and advanced customization are supported.

PRO Architecture & Cell-Based Workflow

In Pro mode, the system automatically splits meshes into cell-based groups. This allows:

  • Logical segmentation instead of a single large combined mesh
  • Independent processing and management of each cell
  • More stable results on high-poly or open-world scenes
  • Partial re-optimization of selected cell regions
  • Compatibility with runtime usage and world streaming systems

The Pro layer also includes:

  • Pivot and transform preservation
  • Collider and script reference carryover
  • Multi-material mesh support
  • Scene hierarchy-safe output
  • Tile-based level optimization
  • Prefab overrides remain intact

All scripts, colliders, animations, and references on original objects stay functional after combine.

Supported Render Pipelines

• Built-in

• URP

• HDRP (fully compatible with Atlas & Array, including mask/emission handling)

Editor Integration:

Runs directly in the Unity Editor without breaking project structure. Optimized meshes and materials are automatically placed into the scene or output folder.

* Source code included.

From the publisher's Asset Store listing.

Technical details

Platform Support

  • Windows / Mac / Linux
  • Android & iOS
  • VR / AR ready
  • Console export compatible (Xbox, Playstation)

Lite & Pro Components

  • Lite Component:
    One-click combine
    Non-destructive scene workflow
  • Pro Component:
    Cell-based combine architecture
    Multi-material handling
    Prefab & reference safe workflow
    Pivot/transform preservation
    Selective re-processing support

Atlas & Array Features
Atlas Mode:

  • Texture channel merging
  • Material count reduction
  • HDRP/URP channel-correct export

Array Mode:

  • Automatic Texture2DArray generation
  • Works without custom shaders
  • Built-in/URP/HDRP compatible

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.62f1 Compatible Compatible Compatible

As listed on the Asset Store.