Hybrid Mesh Combiner Pro OFFICIAL SALE


This tool is an advanced Mesh Combine system built to optimize scenes efficiently. With Atlas Mode and Array Mode, it reduces material and texture count, lowers draw calls, and significantly increases performance.

Thanks to the Lite and Pro component structure, both quick usage and advanced customization are supported.

PRO Architecture & Cell-Based Workflow

In Pro mode, the system automatically splits meshes into cell-based groups. This allows:

  • Logical segmentation instead of a single large combined mesh
  • Independent processing and management of each cell
  • More stable results on high-poly or open-world scenes
  • Partial re-optimization of selected cell regions
  • Compatibility with runtime usage and world streaming systems

The Pro layer also includes:

  • Pivot and transform preservation
  • Collider and script reference carryover
  • Multi-material mesh support
  • Scene hierarchy-safe output
  • Tile-based level optimization
  • Prefab overrides remain intact

All scripts, colliders, animations, and references on original objects stay functional after combine.

Supported Render Pipelines

• Built-in


• URP


• HDRP (fully compatible with Atlas & Array, including mask/emission handling)


Editor Integration:


Runs directly in the Unity Editor without breaking project structure. Optimized meshes and materials are automatically placed into the scene or output folder.


* Source code included.