Westvale Farmlands – Stylized Fantasy World Environment OFFICIAL SALE

Please Note: You CAN use this package in HDRP. It is just NOT set up for HDRP out of the box. Read the italics at the bottom of the description for the information on using this package with HDRP.


**Requires the free Terrain Sample Asset Pack by Unity on the asset store for the Shadergraph/Terrain Grass shader for the tree leaves and grass to work in URP**


Bring your world to life with a vibrant, RPG inspired fantasy environment crafted for storytelling, exploration, and adventure. Designed in a stylized art style reminiscent of classic MMORPG zones, this package delivers a warm, nostalgic atmosphere with modern URP visuals.


Featuring props, foliage, terrain detail, water shader, and pre-built structures, you can quickly assemble villages, outposts, or an entire region rich with character and charm. Perfect for fantasy RPGs or adventure games.


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Features:

  • Pre-built stylized buildings ready to drag and drop
  • Modular props and foliage for custom scene creation (buldings not modular)
  • Optimized URP materials for performance and visual richness
  • Rich environmental storytelling through handcrafted detail
  • Uses Unity shader for foliage movement
  • Custom water shader with clearly labeled exposed fields for customization
  • Basic LOD setup as the models are already low poly (LOD0 - Culled)
  • 67 model prefabs - 3 FX prefabs (clouds, dandelion seeds, falling leaves)
  • Static Skybox material included
  • 2 simple scripts (windmill rotation and lantern sway)
  • Includes demo scene

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Everything in this package is drag-and-drop ready for quick scene building.


The included scripts are simple and flexible—just set your rotation axis and speed for the windmill, or tweak sway speed, distance, and axis for dynamic props.


The water shader includes ready-made plane prefabs, or you can apply the material to your own custom meshes. Adjust the exposed parameters to achieve your desired look and you’ll be ready to go in minutes.


**If you want to use this package with HDRP, you will need to create the HDRP materials by using the albedo and normal maps in the URP texture folders and the mask maps in the HDRP texture folders, or save time and convert the URP materials using the Unity built in material converter. The water uses shadergraph, so it may need to be tweaked to be used in HDRP if any conflictions arise.**