AutoReference | Automatic Component & GameObject References View on Asset Store (opens in new tab)

Package details

Latest version
1.2.1
Last updated
First released
Unity version
2022.3.62 or later
Package size
365 KB
Files
15
Favorites
9
Views in the past week
7

Price tracking

Last checked
Tracked since
Lowest recorded
$9.99 on

Keywords

AutoReference | Automatic Component & GameObject References

by Ramdal Games Studios (opens in new tab)

1 rating, too few to average

  • Price drop

Auto-assign Unity references instantly. No drag, no GetComponent(), no runtime cost, no lost references. Just add [AutoReference], choose where to search, and references are assigned automatically.

Discount -50% Previous price $19.99 Price $9.99

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Price history

Last 6 months

USD
Price history for AutoReference | Automatic Component & GameObject References, 6 months Current $9.99; lowest $9.99; highest $19.99 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov Version 1.2.0 released 19 Jul 2026 v1.2.0 Version 1.2.1 released 29 Jul 2026

Asset preview

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AutoReference | Automatic Component & GameObject References screenshot 1

AutoReference | Automatic Component & GameObject References screenshot 1

About this asset

Tired of losing references or cluttering your scripts with GetComponent() calls?

AutoReference does the work for you automatically assigning components and GameObject references directly in the Unity Editor, before your game even runs.

Simply add the [AutoReference] attribute, choose where to search (Self, Children, Parents, Scene, or Resources), and your references are instantly found and assigned no manual drag-and-drop, no runtime overhead.

Zero runtime cost runs only in the Editor.

Cleaner code no more messy initialization logic.

Fully customizable supports name, index, inactive objects & visibility filters.

Safer & faster prevents missing refs and stuttering from GetComponent() calls.

Whether you're a solo dev or part of a large team, AutoReference keeps your workflow smooth, efficient, and reliable.

DISCORD | DOCUMENTATION

From the publisher's Asset Store listing.

Technical details

Key Features

  • Automatic reference assignment no manual drag & drop or GetComponent() calls.
  • Zero runtime impact runs entirely in the Unity Editor.
  • Multiple search scopes: Self, Children, Parents, Scene, Containing Scene, and Resources.
  • Smart filtering by name or index, with optional inactive inclusion.
  • Conditional field visibility show only when the reference is null.
  • Clean, readable code reduces boilerplate and improves performance.
  • Custom PropertyDrawer integrates seamlessly with the Unity Inspector.
  • Editor-only execution safe for both personal and commercial projects.
  • Comes with full documentation, support, and licensing details.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.5.0f1 Compatible Compatible Compatible Compatible
6000.4.1f1 Compatible Compatible Compatible Compatible
6000.3.8f1 Compatible Compatible Compatible Compatible
6000.0.69f1 Compatible Compatible Compatible Compatible
2022.3.62f3 Compatible Compatible Compatible Compatible
  • Tested and guaranteed to work from Unity 2021.3 LTS up to the Latest Unity Supported Version.
  • Compatible with all three render pipelines.
  • Zero build performance impact.

As listed on the Asset Store.