Plug-and-Play Triplanar Shader (URP) View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.2.1 or later
Package size
7.5 MB
Files
23
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Plug-and-Play Triplanar Shader (URP)

by Hungrycraft (opens in new tab)

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Plug-and-play triplanar shader for URP. Super simple: assign one texture, set per-axis tiling, done. Great for planets—drop a regular texture on a sphere with no UVs or prep.

Price $4.99

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Plug-and-Play Triplanar Shader (URP) screenshot 1

Plug-and-Play Triplanar Shader (URP) screenshot 1

About this asset

Perfect for planet textures: wrap a regular texture onto a sphere in seconds—no UVs, no prep.

Drop-in Triplanar (URP) samples one texture from three orthogonal projections (XY/YZ/XZ) and blends by surface normal. Make a material, assign a texture, tweak three tiling values and blend sharpness—done.

Why it’s easy

  • No UV unwrapping; works on any mesh.
  • Clear controls: XY (Z proj), YZ (X proj), XZ (Y proj) + Blend Sharpness.
  • Clean inspector (Texture Tiling/Offset hidden; optional minimal custom inspector included).
  • Mobile-friendly when using mipmaps.

Included

  • Shader: Assets/TriplanarShader/Shader/TriplanarPlanetShader.shader
  • Example materials: Assets/TriplanarShader/Example/Materials
  • Example prefabs (ready spheres): Assets/TriplanarShader/Example/Prefabs
  • PDF quick guide

Quick start

  1. Create a Material → CustomRenderTexture/TriplanarPlanetShader.
  2. Assign Base Texture.
  3. Set per-axis Tiling (XY/YZ/XZ) and Blend Sharpness.
  4. Apply to a mesh (e.g., the example spheres) or use in a CRT workflow.

Notes

  • Mapping is object-space; avoid non-uniform scaling if you want an unskewed look.
  • The pass is unlit (no lighting/shadows).

From the publisher's Asset Store listing.

Technical details

  • Pipeline: Universal Render Pipeline (URP). Uses URP/Core.hlsl.
  • Unity: Tested on 2021.3 LTS and 2022.3 LTS (URP).
  • Parameters:Base Texture (single texture for all three projections)
    Tiling for Z Projection (XY)
    Tiling for X Projection (YZ)
    Tiling for Y Projection (XZ)
    Blend Sharpness (controls how hard the axis blend is)
  • Inspector: Texture Tiling/Offset is hidden for clarity; optional custom inspector removes extra clutter (Render Queue / Double-Sided GI).
  • Performance: 3 texture lookups per pixel (one per axis) + ALU blend; suitable for mobile with mipmaps and sensible tiling.
  • Use cases: planets, rocks, terrain chunks, anything where seams are ugly or UVs are messy.
  • Contents: shader, example materials/prefabs, PDF guide.
  • Dependencies: none beyond URP (no HDRP/BiRP support).

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.2.1f1 Not listed Compatible Not listed

As listed on the Asset Store.