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Animation List :-


AimOffset

  • CrouchOffset
  • AS_Crouch_Aim_Down
  • AS_Crouch_Aim_Forward
  • AS_Crouch_Aim_Left
  • AS_Crouch_Aim_Left_Cross
  • AS_Crouch_Aim_Right
  • AS_Crouch_Aim_Right_Cross
  • AS_Crouch_Aim_Up
  • StandOffset
    • Up
      • AS_Stand_Aim_L_Up
      • AS_Stand_Aim_LB_Up
      • AS_Stand_Aim_R_Up
      • AS_Stand_Aim_RB_Up
      • AS_Stand_Aim_Up
    • Mid
      • AS_Stand_Aim_Forward
      • AS_Stand_Aim_Left
      • AS_Stand_Aim_Left_Back
      • AS_Stand_Aim_Left_Cross
      • AS_Stand_Aim_Right
      • AS_Stand_Aim_Right_Back
      • AS_Stand_Aim_Right_Cross
    • Down
      • AS_Stand_Aim_Down
      • AS_Stand_Aim_L_Down
      • AS_Stand_Aim_LB_Down
      • AS_Stand_Aim_R_Down
      • AS_Stand_Aim_RB_Down

Crouch

  • Activity
    • Arrow
      • AS_Crouch_Disarm_Arrow
      • AS_Crouch_Equip_Arrow
    • Bow
      • AS_Crouch_Equip_Bow
      • AS_Crouch_Disarm_Bow
  • Block
    • 1
      • AS_Crouch_Block1_Start
      • AS_Crouch_Block1_Loop
      • AS_Crouch_Block1_End
      • AS_Crouch_Block1_React
    • 2
      • AS_Crouch_Block2_Start
      • AS_Crouch_Block2_Loop
      • AS_Crouch_Block2_End
      • AS_Crouch_Block2_React
  • Death
    • AS_Crouch_Death
  • HitReact
    • AS_Crouch_Aim_Hit_React_Back
    • AS_Crouch_Aim_Hit_React_Front
    • AS_Crouch_Aim_Hit_React_Left
    • AS_Crouch_Aim_Hit_React_Right
    • AS_Crouch_NoAim_Hit_React_Back
    • AS_Crouch_NoAim_Hit_React_Left
    • AS_Crouch_NoAim_Hit_React_Right
  • Idle
    • AS_Crouch_Idle_Aim
    • AS_Crouch_Idle_NoAim
    • AS_Crouch_Idle_V1
    • AS_Crouch_Idle_V2
  • Shoot
    • AS_Crouch_AIm_To_NoAim
    • AS_Crouch_NoAIm_To_Aim
    • AS_Crouch_Shoot_To_Load
  • Turn
    • AS_Crouch_Aim_Turn_90L
    • AS_Crouch_Aim_Turn_90R
    • AS_Crouch_NoAim_Turn_90L
    • AS_Crouch_NoAim_Turn_90R
    • AS_Simple_Crouch_Turn_90L
    • AS_Simple_Crouch_Turn_90R
  • Walk
    • Aim
      • AS_Crouch_Aim_Walk_Backward
      • AS_Crouch_Aim_Walk_Backward_Left
      • AS_Crouch_Aim_Walk_Backward_Right
      • AS_Crouch_Aim_Walk_Forward
      • AS_Crouch_Aim_Walk_Forward_Left
      • AS_Crouch_Aim_Walk_Forward_Right
      • AS_Crouch_Aim_Walk_Left
      • AS_Crouch_Aim_Walk_Right
    • NoAIm
      • AS_Crouch_NoAim_Walk_Backward
      • AS_Crouch_NoAim_Walk_Backward_Left
      • AS_Crouch_NoAim_Walk_Backward_Right
      • AS_Crouch_NoAim_Walk_Forward
      • AS_Crouch_NoAim_Walk_Forward_Left
      • AS_Crouch_NoAim_Walk_Forward_Right
      • AS_Crouch_NoAim_Walk_Left
      • AS_Crouch_NoAim_Walk_Right
    • Simple
      • AS_Simple_Crouch_Backward
      • AS_Simple_Crouch_Backward_Left
      • AS_Simple_Crouch_Backward_Right
      • AS_Simple_Crouch_Forward
      • AS_Simple_Crouch_Forward_Left
      • AS_Simple_Crouch_Forward_Right
      • AS_Simple_Crouch_Left
      • AS_Simple_Crouch_Right

Horse

  • Block
    • AS_Horse_Block_Start
    • AS_Horse_Block
    • AS_Horse_Block_End
    • AS_Horse_Block_React
  • Bow
    • AS_Horse_Disarm_Bow
    • AS_Horse_Equip_Bow
  • Idle
    • AS_Horse_Idle_Aim
    • AS_Horse_Idle_Looking
    • AS_Horse_Idle_NoAim
    • AS_Horse_Idle_Rub
    • AS_Horse_Idle_V1
    • AS_Horse_Idle_V2
    • AS_Horse_Idle_V3
    • AS_Horse_Idle_V4
  • Shoot
    • AS_Horse_Aim_To_NoAim
    • AS_Horse_NoAim_To_Aim
    • AS_Horse_Shoot_To_Load

Stand

  • Activity
    • Arrow
      • AS_Stand_Equip_Arrow
      • AS_Stand_Disarm_Arrow
    • Bow
      • AS_Simple_Equip_Bow
      • AS_Simple_Disarm_Bow
  • Block
    • 1
      • AS_Stand_Block1_Start
      • AS_Stand_Block1_Loop
      • AS_Stand_Block1_End
      • AS_Stand_Block1_React
    • 2
      • AS_Stand_Block2_Start
      • AS_Stand_Block2_Loop
      • AS_Stand_Block2_End
      • AS_Stand_Block2_React
    • 3
      • AS_Stand_Block3_Start
      • AS_Stand_Block3_Loop
      • AS_Stand_Block3_End
      • AS_Stand_Block3_React
    • 4
      • AS_Stand_Block4_Start
      • AS_Stand_Block4_Loop
      • AS_Stand_Block4_End
      • AS_Stand_Block4_React
    • 5
      • AS_Stand_Block5_Start
      • AS_Stand_Block5_Loop
      • AS_Stand_Block5_End
      • AS_Stand_Block5_React
  • Death
    • Aim
      • AS_Stand_Aim_Death_Forward
      • AS_Stand_Aim_Death_Back
      • AS_Stand_Aim_Death_Left
      • AS_Stand_Aim_Death_Right
    • NoAim
      • AS_Stand_NoAim_Death_Forward
      • AS_Stand_NoAim_Death_Back
      • AS_Stand_NoAim_Death_Left
      • AS_Stand_NoAim_Death_Right
  • Dodge
    • Aim
      • AS_Stand_Aim_Dodge_Back
      • AS_Stand_Aim_Dodge_Forward
      • AS_Stand_Aim_Dodge_Left
      • AS_Stand_Aim_Dodge_Right
    • NoAim
      • AS_Stand_NoAim_Dodge_Back
      • AS_Stand_NoAim_Dodge_Forward
      • AS_Stand_NoAim_Dodge_Left
      • AS_Stand_NoAim_Dodge_Right
    • Simple
      • AS_Simple_Dodge_Backward
      • AS_Simple_Dodge_Backward_Left
      • AS_Simple_Dodge_Backward_Right
      • AS_Simple_Dodge_Forward
      • AS_Simple_Dodge_Forward_Left
      • AS_Simple_Dodge_Forward_Right
      • AS_Simple_Dodge_Left
      • AS_Simple_Dodge_Right
  • HitReact
    • AS_Stand_Aim_Hit_React_Back
    • AS_Stand_Aim_Hit_React_Front
    • AS_Stand_Aim_Hit_React_Left
    • AS_Stand_Aim_Hit_React_Right
    • AS_Stand_NoAim_Hit_React_Back
    • AS_Stand_NoAim_Hit_React_Left
    • AS_Stand_NoAim_Hit_React_Right
  • Idle
    • AS_Simple_Idle_V1
    • AS_Simple_Idle_V2
    • AS_Simple_Idle_V3
    • AS_Simple_Idle_V4
    • AS_Simple_Idle_V5
    • AS_Simple_Idle_V6
    • AS_Stand_Idle_Aim
    • AS_Stand_Idle_NoAim
  • Jump
    • Fall
      • AS_Simple_Fall_V1
      • AS_Simple_Fall_V2
      • AS_Simple_Fall_V3
      • AS_Simple_Fall_V4
    • AS_Stand_Aim_Jump
    • AS_Stand_NoAim_Jump
  • PowerAttack
    • Melee
      • AS_Simple_Kick
      • AS_Simple_Punch_Bow
      • AS_Simple_Punch_LH
      • AS_Simple_Punch_RH
    • AS_Stand_Power_Attack_V1
    • AS_Stand_Power_Attack_V2
    • AS_Stand_Power_Attack_V3
    • AS_Stand_Power_Attack_V4
    • AS_Stand_Power_Attack_V5
    • AS_Stand_Power_Attack_V6
    • AS_Stand_Power_Attack_V7
    • AS_Stand_Power_Attack_V1
  • Run
    • NoAim
      • AS_Stand_Run_Backward
      • AS_Stand_Run_Backward_left
      • AS_Stand_Run_Backward_Right
      • AS_Stand_Run_Forward
      • AS_Stand_Run_Forward_Left
      • AS_Stand_Run_Forward_Right
      • AS_Stand_Run_Left
      • AS_Stand_Run_Right
    • Simple
      • AS_Simple_Run_Backward
      • AS_Simple_Run_Backward_Left
      • AS_Simple_Run_Backward_Right
      • AS_Simple_Run_Forward
      • AS_Simple_Run_Forward_Left
      • AS_Simple_Run_Forward_Right
      • AS_Simple_Run_Left
      • AS_Simple_Run_Right
  • Shoot
    • AS_Stand_AIm_To_NoAim
    • AS_Stand_NoAIm_To_Aim
    • AS_Stand_Shoot_To_Load
  • Slide
    • AS_Simple_Run_Slide_V1
    • AS_Simple_Run_Slide_V2
  • Turn
    • AS_Simple_Stand_90L
    • AS_Simple_Stand_90R
    • AS_Stand_Aim_Turn_90L
    • AS_Stand_Aim_Turn_90R
    • AS_Stand_NoAim_Turn_90L
    • AS_Stand_NoAim_Turn_90R
  • Walk
    • Aim
      • AS_Stand_Aim_Walk_Backward
      • AS_Stand_Aim_Walk_Backward_Left
      • AS_Stand_Aim_Walk_Backward_Right
      • AS_Stand_Aim_Walk_Forward
      • AS_Stand_Aim_Walk_Forward_Left
      • AS_Stand_Aim_Walk_Forward_Right
      • AS_Stand_Aim_Walk_Left
      • AS_Stand_Aim_Walk_Right
    • NoAim
      • AS_Stand_NoAim_Walk_Backward
      • AS_Stand_NoAim_Walk_Backward_Left
      • AS_Stand_NoAim_Walk_Backward_Right
      • AS_Stand_NoAim_Walk_Forward
      • AS_Stand_NoAim_Walk_Forward_Left
      • AS_Stand_NoAim_Walk_Forward_Right
      • AS_Stand_NoAim_Walk_Left
      • AS_Stand_NoAim_Walk_Right
    • Simple
      • AS_Simple_Walk_Backward
      • AS_Simple_Walk_Backward_Left
      • AS_Simple_Walk_Backward_Right
      • AS_Simple_Walk_Forward
      • AS_Simple_Walk_Forward_Left
      • AS_Simple_Walk_Forward_Right
      • AS_Simple_Walk_Left
      • AS_Simple_Walk_Right

UpDown

  • AS_Crouch_To_Stand_Aim
  • AS_Crouch_To_Stand_NoAim
  • AS_Simple_Crouch_To_Stand
  • AS_Simple_Stand_To_Crouch
  • AS_Stand_To_Crouch_Aim
  • AS_Stand_To_Crouch_NoAim

⭕Models are not included in project only available Animations.