Plant Growth System - Prefab Farming Framework View on Asset Store (opens in new tab)

Package details

Latest version
1.3.0
Last updated
First released
Unity version
6000.3.11 or later
Package size
32.5 MB
Files
177
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10
Views in the past week
15

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Plant Growth System - Prefab Farming Framework

by TealFalcon (opens in new tab)

1 rating, too few to average

A modular farming system designed for fast and scalable plant creation. Build fully interactive plant systems with growth stages, soil interaction, and dynamic weather responses.

Price $24.99

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Price history

Last 6 months

USD
Price history for Plant Growth System - Prefab Farming Framework, 6 months Current $24.99; lowest $23.99; highest $24.99 in this period. $0 $12.5 $25 Jun Jul Aug Sep Oct Nov Version 1.3.0 released 2 Jun 2026 v1.3.0

Asset preview

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Plant Growth System - Prefab Farming Framework screenshot 1

Plant Growth System - Prefab Farming Framework screenshot 1

About this asset

🌱 Overview

Plant Growth System is a modular, prefab-based farming framework designed to let you create fully functional plants in seconds.

👉 Need help or want to see it in action?

Join the Discord for questions, support, and feedback, or check the full tutorial series to understand how the system works in depth.

Drop a plant into your scene, configure it through the Inspector, and let the system handle the rest: growth, reactions, persistence, and environmental interaction.

  • No boilerplate.
  • No hardcoded growth logic.
  • No monolithic scripts.

Just clean, scalable plant systems built for production.

🚀 Quick Setup

Get a working plant system in under a minute:

  1. Drag a Plant prefab into your scene
  2. Configure growth states.
  3. Connect Soil and Weather systems
  4. Press Play

Your plant will immediately grow, react, and persist across sessions — no code required.

⚙️ Architecture

Internally, the system is built on a flexible and scalable structure:

  • State-based plant lifecycle system
  • Modular action & condition components
  • Configurable growth rules
  • JSON-based persistence layer

A deeper architectural overview is available in the documentation.

PlantGrowthSystem/Documentation

Despite its internal complexity, the workflow remains fully prefab-driven and Inspector-friendly, keeping implementation simple while allowing deep customization when needed.

🎓 Tutorials & Support Plant Growth System Tutorial Series - YouTube

  • Full tutorial series: learn step-by-step how the system works and how to extend it
  • Discord support: ask questions, report issues, or share feedback directly with the developer

🔗 Integration

The system is designed to extend easily into external gameplay systems.

  • Inventory Bridge (New): Connect any ID-based inventory system to dynamically control plant rewards and outputs
  • Fully decoupled architecture allows custom systems to plug in without modifying core logic
  • Allows triggering UnityEvents directly from action/condition logic.

From the publisher's Asset Store listing.

Technical details

  • Pure C# implementation
  • No external dependencies
  • Prefab-based modular system
  • Inspector-configurable components
  • JSON persistence support
  • Compatible with Built-in, URP and HDRP
  • Tested in Unity 2020.3.49 , 2022.3.62f3 and 6000.3.11f1
  • Compatible 2D & 3D

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.3.11f1 Compatible Compatible Compatible Compatible

Tested in Unity 2020.3.49 , 2022.3.62f3 and 6000.3.11f1

As listed on the Asset Store.