Pixit Living Ecosystem View on Asset Store (opens in new tab)

Package details

Latest version
1.2
Last updated
First released
Unity version
2022.3.62 or later
Package size
24.4 MB
Files
278
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Pixit Living Ecosystem

by Pixit Games (opens in new tab)

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Add a living, terrain-aware ecosystem to your game—plants grow, animals forage, predators hunt, and pollinators boost growth.

Discount -50% Previous price $39.99 Price $19.99

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Price history

Last 6 months

USD
Price history for Pixit Living Ecosystem, 6 months Current $19.99; lowest $19.99; highest $19.99 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov Version 1.2 released 26 Jun 2026 v1.2

Asset preview

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Pixit Living Ecosystem screenshot 1

Pixit Living Ecosystem screenshot 1

About this asset

Living Ecosystem lets you add a modular, terrain-aware, game-friendly ecosystem to Unity in minutes. Plants grow and propagate, animals act by role (Herbivore, Predator, Pollinator, Neutral), and emergent loops appear: pollinators visit plants (non-destructive) and linger, giving predators a natural window. Everything is driven by a simple Editor seeding workflow and a live HUD for monitoring.

Use cases

– Open-world/survival wildlife

– Builder/sandbox simulation

– Education/visualization (pollination, predator–prey cycles)

– Ambient life for exploration games

Key Features

– Flora: GrowthAgent with ageing, visual growth, seeding (radius + local density), optional pollination boost

– Fauna: AnimalAgent roles (Herbivore / Predator / Pollinator / Neutral), sense radius, interact distance, energy/hunger, reproduction, post-interact linger

– Pollinators: non-destructive plant visits that refill energy and ground flyers for a while (predator window)

– Editor Seeding: ratios and filters (height, skip underwater) for one-click population

– HUD: multi-camera grid with overlays (role, energy, age, reproduction timers); toggle via hotkey

– Terrain Awareness: min/max height and water level respected by seeding

– Clean Prefabs: plug-and-play plant/animal prefabs with tiny trigger colliders

What’s Included

– Runtime: GrowthAgent, AnimalAgent, PollinatorEmitter, HerbivoreEmitter

– Editor: Terrain (height/water), Flora & Fauna lists, Seeding tools

– HUD: multi-camera grid and overlays

– Sample scenes: Archipelago, Plains, Valley

– Docs: full website (MkDocs Material) + quick start

Quick Start

  1. Open Terrain, set Min/Max Height and Water Level, then Generate.
  2. Prepare prefabs: add GrowthAgent to plants and AnimalAgent to animals (keep a small trigger collider on the root).
  3. In Flora/Fauna, add prefabs and set ratios/counts; enable Skip Underwater.
  4. Click Spawn, press Play, toggle the HUD to monitor.

Technical Details

– Unity: 2022.3 LTS or newer (tested on Unity 6)

– Render Pipelines: URP Recomended (gameplay scripts only)

– Dependencies: none (NavMesh optional; Cinemachine optional)

– Platforms: Windows, macOS (editor + standalone)

– Performance: proximity queries; keep sense radius reasonable; HUD cameras are the biggest GPU cost

Notes

-Some screenshots and demo setups may use third-party or free sample assets

(such as vegetation, characters, or skyboxes) for illustration only.

These third-party assets are NOT included in the package.

Please import your own assets or the original free packages separately

according to their licenses. Example video shows how to use prefabs.

-This is a game-friendly ecosystem (not a scientific model). Parameters are exposed for stability and readability.

Support & Docs

Documentation

Email: [email protected]

Changelog

v1.0.0 — Initial release: flora growth/seeding, fauna roles (Herbivore/Predator/Pollinator/Neutral), editor seeding, HUD.

From the publisher's Asset Store listing.

Technical details

Requires Unity: 2022.3 LTS or newer (Unity 6 compatible)

Render Pipelines: Built-in, URP, HDRP

Platforms: Windows, macOS

Dependencies: None (NavMesh/Cinemachine optional)

Content: Runtime scripts, Editor tools, HUD, sample scenes & prefabs, documentation

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.62f2 Not listed Compatible Not listed

As listed on the Asset Store.