Living Ecosystem lets you add a modular, terrain-aware, game-friendly ecosystem to Unity in minutes. Plants grow and propagate, animals act by role (Herbivore, Predator, Pollinator, Neutral), and emergent loops appear: pollinators visit plants (non-destructive) and linger, giving predators a natural window. Everything is driven by a simple Editor seeding workflow and a live HUD for monitoring.
Use cases
– Open-world/survival wildlife
– Builder/sandbox simulation
– Education/visualization (pollination, predator–prey cycles)
– Ambient life for exploration games
Key Features
– Flora: GrowthAgent with ageing, visual growth, seeding (radius + local density), optional pollination boost
– Fauna: AnimalAgent roles (Herbivore / Predator / Pollinator / Neutral), sense radius, interact distance, energy/hunger, reproduction, post-interact linger
– Pollinators: non-destructive plant visits that refill energy and ground flyers for a while (predator window)
– Editor Seeding: ratios and filters (height, skip underwater) for one-click population
– HUD: multi-camera grid with overlays (role, energy, age, reproduction timers); toggle via hotkey
– Terrain Awareness: min/max height and water level respected by seeding
– Clean Prefabs: plug-and-play plant/animal prefabs with tiny trigger colliders
What’s Included
– Runtime: GrowthAgent, AnimalAgent, PollinatorEmitter, HerbivoreEmitter
– Editor: Terrain (height/water), Flora & Fauna lists, Seeding tools
– HUD: multi-camera grid and overlays
– Sample scenes: Archipelago, Plains, Valley
– Docs: full website (MkDocs Material) + quick start
Quick Start
Technical Details
– Unity: 2022.3 LTS or newer (tested on Unity 6)
– Render Pipelines: URP Recomended (gameplay scripts only)
– Dependencies: none (NavMesh optional; Cinemachine optional)
– Platforms: Windows, macOS (editor + standalone)
– Performance: proximity queries; keep sense radius reasonable; HUD cameras are the biggest GPU cost
Notes
-Some screenshots and demo setups may use third-party or free sample assets
(such as vegetation, characters, or skyboxes) for illustration only.
These third-party assets are NOT included in the package.
Please import your own assets or the original free packages separately
according to their licenses. Example video shows how to use prefabs.
-This is a game-friendly ecosystem (not a scientific model). Parameters are exposed for stability and readability.
Support & Docs
Email: info@pixitgames.com
Changelog
v1.0.0 — Initial release: flora growth/seeding, fauna roles (Herbivore/Predator/Pollinator/Neutral), editor seeding, HUD.