UI Particle System brings the full power of particle effects into the Unity UI, allowing developers to create professional, customizable, and visually impressive particles directly inside any Canvas.
NEW IN v1.1.1: Major Performance & Mobile Optimization
The system has been heavily optimized to reduce CPU usage, minimize memory allocations, and improve frame stability — especially on mobile and low-end devices.
NEW IN v1.1.0: Velocity Over Lifetime Module
Now includes a Velocity module to control particle speed and direction over time (Linear & Curve), perfect for dynamic smoke, magic, and motion effects.
Why Choose UI Particle System?
The editor is designed with a familiar workflow, closely resembling Unity’s native Shuriken Particle System, making it intuitive for both artists and programmers.
Key Features:
• Native Hierarchy Sorting – No more Sorting Layers or Order in Layer issues. Particles render based on UI hierarchy, just like Images and Buttons.
• Multi-Canvas Support – Works seamlessly in Overlay, Screen Space - Camera, and World Space canvases.
• Advanced Modules – Mask support (RectMask2D), Trails, Attractors, Noise, Fade Out, Events, and Velocity over Lifetime.
• Performance Focused – Optimized for mobile and desktop, designed to run smoothly even on low-end devices.
Content:
Includes 100+ ready-to-use particle prefabs for common UI effects such as button clicks, loot pickups, notifications, and victory effects.
Perfect for mobile, PC, console, and UI-heavy games.