UI Particle System: Native Canvas VFX

UI Particle System brings the full power of particle effects into the Unity UI, allowing developers to create professional, customizable, and visually impressive particles directly inside any Canvas.


NEW IN v1.1.1: Major Performance & Mobile Optimization


The system has been heavily optimized to reduce CPU usage, minimize memory allocations, and improve frame stability — especially on mobile and low-end devices.


NEW IN v1.1.0: Velocity Over Lifetime Module


Now includes a Velocity module to control particle speed and direction over time (Linear & Curve), perfect for dynamic smoke, magic, and motion effects.


Why Choose UI Particle System?


The editor is designed with a familiar workflow, closely resembling Unity’s native Shuriken Particle System, making it intuitive for both artists and programmers.


Key Features:


Native Hierarchy Sorting – No more Sorting Layers or Order in Layer issues. Particles render based on UI hierarchy, just like Images and Buttons.


Multi-Canvas Support – Works seamlessly in Overlay, Screen Space - Camera, and World Space canvases.


Advanced Modules – Mask support (RectMask2D), Trails, Attractors, Noise, Fade Out, Events, and Velocity over Lifetime.


Performance Focused – Optimized for mobile and desktop, designed to run smoothly even on low-end devices.


Content:


Includes 100+ ready-to-use particle prefabs for common UI effects such as button clicks, loot pickups, notifications, and victory effects.


Perfect for mobile, PC, console, and UI-heavy games.