Create advanced, high-performance UI particle effects directly inside the Unity Canvas (uGUI).
UI Particle System: Native Canvas VFX allows you to build professional UI VFX—such as button feedback, loot effects, reward explosions, and magic particles—without the headaches of world-space cameras or sorting layer conflicts. It renders directly within the UI hierarchy, ensuring perfect integration with your existing interface.
⚠️ IMPORTANT UPDATE & MIGRATION NOTE (v2.1.1)
This version is a complete architectural overhaul designed for maximum mobile performance and ease of use.
- Menu Path Change: To create a system, the menu path has moved. Right-click in Hierarchy -> Effects -> UI Particle System (previously under the UI menu).
- Material System Refactor: To enable the new Auto-Atlas engine, the legacy "Material" field is replaced by a high-performance Blend Mode (Alpha/Additive) toggle.
- What you need to do: Simply select your preferred Blend Mode on existing objects. This one-click adjustment enables massive draw-call reductions and significantly lowers CPU usage.
MAJOR UPDATE: THE EVOLUTION (v2.1.1)
Version 2.1.1 transforms the system into an all-in-one VFX suite:
- Sub-Emitters System: Create cinematic chain reactions. Trigger secondary particles on parent events like Birth, Death, or Lifetime thresholds.
- Integrated Sound Engine: A built-in, Zero-GC audio module. Add immersive sound effects with randomized pitch/volume for natural feedback without performance hits.
- Automatic Sprite Atlas V2: Stop manual batching! The system automatically packs textures into an atlas, drastically reducing Draw Calls for peak mobile performance.
- Universal Rendering: Switch between Alpha Blend and Additive modes with a simple toggle—no manual material management required.
- Unity 6 & LTS Ready: Fully optimized and tested for Unity 2021.3 LTS up to Unity 6.
KEY FEATURES
- Native Hierarchy Sorting: No more "Sorting Layer" nightmares. Particles respect their position in the UI hierarchy, just like standard Images and Buttons.
- Familiar Workflow: A custom inspector designed to resemble Unity’s native Shuriken system for an instant learning curve.
- Zero-GC Core: Heavily optimized for mobile. Minimized memory allocations ensure a stable 60+ FPS even on low-end devices.
- Full Masking Support: Works out-of-the-box with RectMask2D and standard Unity UI Masking.
- Advanced Modules: Velocity Over Lifetime (Linear & Curve), Trails, Attractors, Noise, Fade Out, and Events.
- Multi-Canvas Support: Works in Overlay, Screen Space - Camera, and World Space.
PRODUCTION-READY CONTENT
Includes 100+ high-quality particle prefabs for instant use:
- Victory, Level-Up, and Reward effects.
- Interactive Button clicks and UI feedback.
- Loot pickups and currency animations.
- Magical spells, smoke, and ambient UI motion.
- Notifications and glowing alert animations.
TARGET PLATFORMS
Perfect for Mobile (Android/iOS), PC, and Console. Whether you are building a casual mobile title or a complex RPG, this is the ultimate solution for professional, native UI VFX.