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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 2022.3.62 or later
- Package size
- 633 KB
- Files
- 16
- Views in the past week
- 2
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $9.99 on
Keywords
TDG Validation V1
Editor-only validation tools for Unity projects: auto-create rulesets, validate systems & namespaces, export reports, and tidy folder structure—no runtime code or deps.
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Price history
Last 6 months
USDAsset preview
1 / 7
TDG Validation V1 screenshot 1
About this asset
TDG Validation V1 is an editor-only toolkit to keep your project tidy and consistent.
Scan your Systems, auto-create or edit RuleSets, validate required scripts/assets/prefabs, enforce folder→namespace conventions, and export findings as JSON/Markdown/TXT.
Includes a System Structure Manager to create standard subfolders and safely move selected assets with preview, dry-run, and multi-level undo.
Why use it
- Catch missing files and namespace mismatches early
- Keep large teams/projects organized
- Produce shareable validation reports
How it works
- Create RuleSets (auto-create or manual).
- Run Validate All or Validate Selected.
- Review findings; export reports or fix with your IDE.
- (Optional) Use the Structure Manager to normalize folders.
Compatibility
- Unity 2021.3+ (tested 2022.3 & 6000.x)
- Built-in/URP/HDRP
- Editor-only; no runtime code; no package dependencies
Output & Paths
- Reports in ProjectReports/
- RuleSets under Assets/Validation/RuleSets
- Optional TDG docs under Assets/TDG/...
Technical details (key features)
- Editor-only validation; zero runtime impact
- Auto-create RuleSets from folder contents
- Checks: required scripts/assets/prefabs, namespace prefix/regex, folder→namespace mapping
- Ignore globs for paths & filenames
- Exports: JSON / Markdown / TXT + summary
- System Structure Manager with preview, dry-run, collision-safe moves, multi-level undo
- Works with Built-in/URP/HDRP; Unity 2021.3+
- No dependencies (no TMP/Addressables/etc.)
- Writes to ProjectReports/ and Assets/Validation only
Support: [email protected]
From the publisher's Asset Store listing.
Technical details
- Editor-only; zero runtime impact
- Unity 2021.3+ (tested 2022.3 & 6000.x)
- SRP support: Built-in, URP, HDRP
- No package dependencies (no TMP/Addressables/etc.)
- Auto-create RuleSets from folder contents
- Checks: required scripts/assets/prefabs, namespace prefix/regex, folder→namespace mapping
- Ignore globs for paths & filenames (**/ThirdParty/**, *.gen.cs, etc.)
- Exports findings: JSON / Markdown / TXT + summary
- System Structure Manager: preview + dry-run, collision-safe moves, multi-level undo
- Writes only to ProjectReports/ and Assets/Validation (idempotent)
- Safe defaults; ping/copy helpers; menu under Tools → TDG
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2022.3.62f2 | Compatible | Compatible | Compatible |
Editor-only tool; no runtime code. Pipeline-agnostic (Built-in/URP/HDRP). Supports Unity 2021.3+ (tested 2022.3 & 6000.x) on Windows/macOS. No package dependencies (no TMP/Addressables/etc.). Writes reports to ProjectReports/ and optional assets under Assets/Validation / Assets/TDG. Folder moves are opt-in.
As listed on the Asset Store.