TDG Validation V1 View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2022.3.62 or later
Package size
633 KB
Files
16
Views in the past week
2

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TDG Validation V1

by Galaxy Gaming (opens in new tab)

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Editor-only validation tools for Unity projects: auto-create rulesets, validate systems & namespaces, export reports, and tidy folder structure—no runtime code or deps.

Price $9.99

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Price history

Last 6 months

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Price history for TDG Validation V1, 6 months Current $9.99; lowest $9.99; highest $9.99 in this period. $0 $5 $10 Jun Jul Aug Sep Oct Nov

Asset preview

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TDG Validation V1 screenshot 1

TDG Validation V1 screenshot 1

About this asset

TDG Validation V1 is an editor-only toolkit to keep your project tidy and consistent.

Scan your Systems, auto-create or edit RuleSets, validate required scripts/assets/prefabs, enforce folder→namespace conventions, and export findings as JSON/Markdown/TXT.

Includes a System Structure Manager to create standard subfolders and safely move selected assets with preview, dry-run, and multi-level undo.

Why use it

  • Catch missing files and namespace mismatches early
  • Keep large teams/projects organized
  • Produce shareable validation reports

How it works

  1. Create RuleSets (auto-create or manual).
  2. Run Validate All or Validate Selected.
  3. Review findings; export reports or fix with your IDE.
  4. (Optional) Use the Structure Manager to normalize folders.

Compatibility

  • Unity 2021.3+ (tested 2022.3 & 6000.x)
  • Built-in/URP/HDRP
  • Editor-only; no runtime code; no package dependencies

Output & Paths

  • Reports in ProjectReports/
  • RuleSets under Assets/Validation/RuleSets
  • Optional TDG docs under Assets/TDG/...

Technical details (key features)

  • Editor-only validation; zero runtime impact
  • Auto-create RuleSets from folder contents
  • Checks: required scripts/assets/prefabs, namespace prefix/regex, folder→namespace mapping
  • Ignore globs for paths & filenames
  • Exports: JSON / Markdown / TXT + summary
  • System Structure Manager with preview, dry-run, collision-safe moves, multi-level undo
  • Works with Built-in/URP/HDRP; Unity 2021.3+
  • No dependencies (no TMP/Addressables/etc.)
  • Writes to ProjectReports/ and Assets/Validation only

Support: [email protected]

From the publisher's Asset Store listing.

Technical details

  • Editor-only; zero runtime impact
  • Unity 2021.3+ (tested 2022.3 & 6000.x)
  • SRP support: Built-in, URP, HDRP
  • No package dependencies (no TMP/Addressables/etc.)
  • Auto-create RuleSets from folder contents
  • Checks: required scripts/assets/prefabs, namespace prefix/regex, folder→namespace mapping
  • Ignore globs for paths & filenames (**/ThirdParty/**, *.gen.cs, etc.)
  • Exports findings: JSON / Markdown / TXT + summary
  • System Structure Manager: preview + dry-run, collision-safe moves, multi-level undo
  • Writes only to ProjectReports/ and Assets/Validation (idempotent)
  • Safe defaults; ping/copy helpers; menu under Tools → TDG

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.62f2 Compatible Compatible Compatible

Editor-only tool; no runtime code. Pipeline-agnostic (Built-in/URP/HDRP). Supports Unity 2021.3+ (tested 2022.3 & 6000.x) on Windows/macOS. No package dependencies (no TMP/Addressables/etc.). Writes reports to ProjectReports/ and optional assets under Assets/Validation / Assets/TDG. Folder moves are opt-in.

As listed on the Asset Store.