Procedural Weapon Trails OFFICIAL SALE


How It Works

Procedural Weapon Trails uses VFX Graph to create trails in real time with minimal setup. Add one script component, pick from 35 ready-to-use effects, and your trails work immediately. The system handles any skinned mesh or can be controlled manually. You can even run two trails at once for dual-wielding.


The built-in animation editor removes all the usual hassle with timing the start/end of slashes. Use two sliders to set when trails appear, click to choose an effect, and you're finished. No custom meshes required. No animation events needed. No technical complications.


Trail Library

35 Effects Across 8 Styles:

  • Stylized 
  • Water & Wind
  • Claws
  • Sorcery 
  • Simple 
  • Celestial 
  • Subtle 
  • Fire

Every effect works out of the box and can be adjusted with live preview.


What You Get

  • Single-component integration
  • Live animation preview
  • Trail saving and loading system
  • Two trails per character
  • Distortion effects
  • Works with quick strikes and long slashes
  • C# API for custom control

Documentation & Support

The asset includes five interactive demo scenes, video tutorials, and detailed guides with images that walk you through every step.

Join the Discord community for updates and support.

Full documentation: Procedural Weapon Trails Guide


Compatibility

  • Unity 6.0 or newer
  • URP or HDRP (VFX Graph required)
  • Editor Coroutines package
  • Low-end mobile devices are not recommended (see documentation)