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Package details
- Latest version
- 1.3
- Last updated
- First released
- Unity version
- 6000.1.17 or later
- Package size
- 212 KB
- Files
- 10
- Favorites
- 6
- Views in the past week
- 7
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- Free on
Keywords
Hierarchy Styler Pro
A lightweight Unity Editor extension to colorize and style hierarchy objects using customizable prefixes. Improves workflow, readability, and navigation in large projects.
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Price history
Last 6 months
USDAsset preview
1 / 3
Hierarchy Styler Pro screenshot 1
About this asset
The Hierarchy Styler is an Editor extension that highlights GameObjects in Unity's Hierarchy window based on customizable text prefixes. You can assign background colors, text colors, alignment, and font styles for different prefixes. For example, objects starting with # can appear with a red background and bold text, while objects starting with ## can appear in blue, making it easy to spot categories such as players, UI, or environment.
The package is fully customizable through the Unity Inspector. You can create your own prefix rules and assign styles without writing any code. This tool is genre-agnostic and works for any Unity project, whether it’s games, simulations, or applications with large scene hierarchies.
From the publisher's Asset Store listing.
Technical details
Key Features
- 🎨 Customizable styles (background color, text color, font style, alignment).
- ✂️ Automatic prefix trimming (e.g. “##Player” → displays as “Player”).
- 🔑 Supports multiple prefix levels (@, #, /,$ etc.).
- ⚡ Optimized performance (cached styles, minimal repaint overhead).
- 🛠 Works directly inside Unity’s Hierarchy window with no setup required.
- 📁 Simple setup: just add HierarchySettings to your scene and configure your prefix rules in the Inspector.
- ✅ Editor-only package (does not affect builds).
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 6000.1.17f1 | Compatible | Compatible | Compatible | Compatible |
This package is render pipeline independent.
It works fully inside the Unity Editor Hierarchy window and does not affect in-game rendering or SRP features. No configuration is required for Built-in, URP, HDRP, or any custom render pipelines.
As listed on the Asset Store.