Dynamic Placement System OFFICIAL SALE

Dynamic Placement System is a deterministic procedural placement tool that lets you quickly and flexibly populate your Unity scenes. Whether you’re filling a bookshelf with objects, decorating a room, or generating an entire village, this system gives you full control while staying lightweight and fast.

Features:

  • multi-areal (define any number of placement zones)
  • multi-level generation (nest generators within generators)
  • rotation support (place items with random rotation and use rotation offset for zones)
  • seed control (make the same result every time)
  • vertical support (place items on walls, roofs or inclined planes)
  • custom handles (works like Unity's, with extra shortcuts)
  • in editor generation (no runtime slowdown)

Use cases:

  • populate rooms
  • add clutter to floors
  • place items on walls
  • build villages
  • fill shelves

Lightweight by design — thousands of objects can be placed in the blink of an eye.


No external dependencies (only UnityEngine, UnityEditor, and System).