Exploration Toolkit SALE

Exploration Toolkit is a collection of systems to enhance the player experience and allow them to interact with many parts of the game world. It's perfect for adventure, puzzle, and horror games.



DOCUMENTATION | DEMO | DISCORD | YOUTUBE TUTORIAL SERIES



💸 SALE 50% OFF! 💸

  • Ends 20 March.
  • Price was $70, now $35.


🔍 INTERACTION SYSTEM 🔍

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  • Inspect objects in the world, with layered interactions allowing you to create puzzle boxes, latches, trigger events, and more.

  • Pickup objects in the world, and use them to unlock doors, pack it away in your inventory, or place it back down to trigger events such as putting a heavy object on a pressure plate.


🚪 MECHANICAL COMPONENTS 🚪

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  • Doors, cupboards, and drawers the player can open/unlock to find items in, and progress through the game.

  • Levers, buttons, and switches to unlock doors, turn on lights, trigger gameplay events, etc.


🔒 LOCKS & LOCKPICKING 🔒

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  • Keypads the player can interact with to input codes, connecting to doors, cupboards, or puzzle elements.

  • Combination locks to secure boxes - great for escape rooms and horror games.

  • Lockpicking to break through doors and other locked obstacles. Features 2 variants: Skyrim-style, and ESO-style.


⚙️ TECHNOLOGY ⚙️

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  • Computers the player can use to receive messages, view security cameras, open/close doors, etc.

  • Security cameras the player can use to observe areas in the level. They can also pan over time, track, and detect when objects come into view.


🧭 NAVIGATION 🧭

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  • Compass bars to help the player navigate their world.

  • Minimaps with custom markers and border designs.

  • Navigation marker system to highlight quests, locations, objectives, etc. These can then be rendered in 3D space, and integrate automatically with the compass bars and minimaps.


🎒 ITEMS & INVENTORY 🎒

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  • Items you can pickup, store, and equip - tools, weapons, keys, etc.

  • Inventory system to store items, with both a hotbar and window variant.


OTHER FEATURES

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  • Player controller with sprinting, crouching, jumping, and sliding. The systems in this toolkit are also very modular, so you can easily plug in your own controller if you wish.

  • Crosshair system that can dynamically change based on what you're looking at. e.g. a hand to pickup an object, a magnifing glass to inspect an object, a door to open/close a cupboard.

  • Player stats to help you keep track of coins, keys, and other collectables, displaying them on-screen. These are built with the ScriptableObject architecture.

  • Camera focusing to zoom the camera in on interactable objects such as keypads, locks, points of interest, etc.

  • Menu system with settings screen to change graphics, volume and key bindings.

  • Escape room demo game which highlights many of the toolkit's features, along with a demo scene for each of the toolkit's systems.


🛠️ ADDITIONAL INFORMATION 🛠️

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  • 30+ models with Photoshop textures.
  • 60+ sound effects.
  • Codebase designed around composition.
  • In-depth documentation and commented scripts.