HTrace: Screen Space Global Illumination HDRP View on Asset Store (opens in new tab)

Package details

Latest version
1.4.0
Last updated
First released
Unity version
2022.3.62 or later
Package size
1.2 MB
Files
91
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20
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HTrace: Screen Space Global Illumination HDRP

by IPGames (opens in new tab)

2 ratings, too few to average

HTrace SSGI is a fully dynamic screen-space global illumination system that aims for accurate and responsive indirect lighting with detailed secondary shadows.

Price $45.00

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Price history

Last 6 months

USD
Price history for HTrace: Screen Space Global Illumination HDRP, 6 months Current $45.00; lowest $45.00; highest $45.00 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov Version 1.4.0 released 11 Oct 2026 v1.4.0

Asset preview

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HTrace: Screen Space Global Illumination HDRP screenshot 1

HTrace: Screen Space Global Illumination HDRP screenshot 1

About this asset

HTrace SSGI doesn’t require any kind of baking or asset pre-processing and is designed to work out of the box with little to no tweaking.

Useful Links:

Other HTrace Assets:

Contact Us:

Unity Forum | Discord \ YouTube Channel

MAIN FEATURES:

• Full Integration into the Rendering Pipeline: automatic resource injection with no need for manual setup or package customization. HTrace SSGI overrides native indirect lighting resources, ensuring compatibility with other rendering effects.

• All Rendering Paths: fully supports Deferred / Deferred+ / Forward / Forward+ rendering paths, with no visual or quality differences between them.

• All Light Sources: compatible with all light types, including emissive materials that function as actual light sources and cast indirect soft shadows. Performance remains unaffected by the number of lights in the scene.

• Dynamic Environments: designed for fully dynamic and procedural environments where objects, materials, and lighting can change in real time with no extra performance cost or preprocessing.

• APV Fallback & Enhancement: natively supports Adaptive Probe Volumes as a fallback option. Enhances APV output by reducing light leaks and noise from low-resolution bakes, while adding fine GI details and occlusion from both static and dynamic objects.

• Advanced Denoising: powered by a cutting-edge ReSTIR Validation algorithm that maximizes temporal responsiveness, while preserving small details and keeping indirect shadows sharp during spatial filtering.

• Scalability: provides an adjustable Render Scale parameter for downscaled rendering, along with a wide range of options to fine-tune the effect and balance speed with quality.

• Infinite light bounces: simulated through a feedback loop, with each frame capturing an additional bounce of light.

• Render Layer Mask: selectively exclude objects from casting and/or receiving indirect lighting on a per-layer basis via the Render Layer Mask.

• VR Support: single-pass VR is supported.

• Open Code: the code is open for modification. If you have questions about how it works, feel free to reach out to us on Discord.

Before buying, please, check the Overview Section and the Known Issues Section of the documentation as well as the Technical details below!

From the publisher's Asset Store listing.

Technical details

Currently supported APIs are: DX11, DX12, Metal

Currently tested HDRP versions are: 14 and above

Currently tested Unity versions are: from 2022.2 to 6000.6

Limitations and Requirements:

  • Exclude Casting / Receiving options require Unity 6000.0 or newer.
  • Orthographic Camera is untested and not guaranteed to work correctly.
  • MSAA is untested and not guaranteed to work correctly.
  • Unity LTS releases are recommended; bug fixes for non-LTS versions are not guaranteed.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.62f3 Not listed Not listed Compatible

As listed on the Asset Store.