2D Hand-drawn - Modular Forest Asset Pack View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
First released
Unity version
6000.0.42 or later
Package size
33.7 MB
Files
90
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2D Hand-drawn - Modular Forest Asset Pack

by harlow studio (opens in new tab)

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Stylized modular 2D autumn forest sprite kit. Build layered, parallax scenes fast; includes URP shaders, particles, and a demo scene to speed up your world building.

Price $15.99

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Price history

Last 6 months

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Price history for 2D Hand-drawn - Modular Forest Asset Pack, 6 months Current $15.99; lowest $15.99; highest $15.99 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

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2D Hand-drawn - Modular Forest Asset Pack screenshot 1

2D Hand-drawn - Modular Forest Asset Pack screenshot 1

About this asset

A stylized, modular 2D autumn forest art pack designed for fast world-building. The demo scene shows layered trees, warm foliage palettes, soft light shafts, and parallax-friendly depth ideal for cozy, story-driven games.

What’s inside

  • Sprite kit: trees, clouds, bushes, grasses, rocks, logs, flowers, leaves, and more. Built to kitbash unique trees and scenes.
  • Demo scene: arranged layers for foreground/mid/background with example lighting, shader graphs, and several particle systems
  • URP Shader Graphs: Background Unlit, Particles Lit, and Wind sway.
  • Particle systems: falling leaves, moving clouds, swaying foliage, and fireflies.

Customization

  • Modular assembly: mix trunks + canopy clumps to create many tree silhouettes.
  • Color control: tint sprites or batch-recolor layers for different moods (late fall, sunrise, overcast).
  • Wind motion: add subtle sway via the included Wind shader (speed/scale/intensity sliders).
  • Parallax depth: separate layers (FG/MG/BG) for convincing camera movement.
  • Flexible use: flip, scale, and reorder pieces; mask areas with simple gradients; combine with your own textures.

Suited genres & use cases

  • Side-scrollers / platformers / metroidvanias (the composition in the screenshot reads perfectly in side view but get creative with it).
  • Adventure, narrative, cozy sims, runners, visual novels needing warm, readable backdrops.
  • UI/menus (use canopy clumps and grasses as decorative frames).

Licensing: art assets allow commercial use with attribution to harlow studio; redistribution of the raw sprites is not permitted (see included LICENSE).

From the publisher's Asset Store listing.

Technical details

  • Render Pipeline: URP (Universal Render Pipeline)
  • Unity Version: 2022.3 LTS+ (tested on Unity 6)
  • Animated: No (motion via particles & wind shader)
  • Animation Type List: N/A (Sprite animations not included)
  • Art Type: Raster, hand-painted sprites (PNG, straight alpha)
  • Pixel Density: Scales cleanly for HD/4K; tune Max Size per platform
  • Transparency: Yes (transparent blending)
  • Materials/Shaders: URP Shader Graphs. Background Unlit, Particles Lit, Wind sway (SRP Batcher-friendly; no custom keywords)
  • Particle Systems: Falling leaves, ambient dust/specks (as used in the demo)
  • Demo Scene: Included (layered FG/MG/BG setup with example lighting)
  • Sorting/Parallax: Foreground/mid/background layers set up for parallax cameras
  • Sprite Usage: Works with Sprite Renderer and Mesh/Quad Renderer
  • Platforms: PC, Console, Mobile (optimize texture sizes/compression per target)
  • Dependencies: URP + Shader Graph packages enabled
  • Atlas Ready: Sprites are atlas-friendly; pack with Sprite Atlas for runtime performance
  • Mipmaps: Recommended for large background plates; disable for UI/flat sprites
  • Lighting: Background Unlit is lighting-independent; Particles Lit responds to URP lights; Wind adds subtle vertex/sprite sway
  • Customization: Tint colors, mix canopy clumps/trunks, adjust wind speed/scale/intensity, duplicate particle presets
  • License: Commercial use allowed with attribution to Harlow Studio; no redistribution of raw sprites (see LICENSE)
  • Modular sprites: trunks, branches, canopy clumps, bushes, grasses, rocks, logs, foliage, clouds, leaves
  • Shader Graphs: Background Unlit, Particles Lit, Wind
  • Particles: Falling leaves, clouds, fireflies
  • Demo scene: autumn forest layout showcasing layering and effects

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.42f1 Compatible Compatible Compatible

URP-ready and SRP Batcher compatible (prefer MaterialPropertyBlock over creating new materials). No custom keywords, so fewer shader variants. Background Unlit is transparency-friendly; Particles Lit and Wind typically use transparent blending. Works with Sprite Renderer and Mesh Renderer (quads/planes).

As listed on the Asset Store.