Animation to Sprite Sheet – Export animations into 2D sprite sheets easily View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.0.46 or later
Package size
69.9 MB
Files
52
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3
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18

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Animation to Sprite Sheet – Export animations into 2D sprite sheets easily

by Zuppy (opens in new tab)

1 rating, too few to average

You can capture 3D animations and turn them into 2D sprites. You will be able to easily generate character sprites for your 2D game.

Price $15.00

Buy on Asset Store (opens in new tab)

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Price history

Last 6 months

USD
Price history for Animation to Sprite Sheet – Export animations into 2D sprite sheets easily, 6 months Current $15.00; lowest $15.00; highest $15.00 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

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Animation to Sprite Sheet – Export animations into 2D sprite sheets easily screenshot 1

Animation to Sprite Sheet – Export animations into 2D sprite sheets easily screenshot 1

About this asset

Turn any 3D animation into crisp 2D sprites—at your chosen angles and FPS.

This asset captures your 3D model’s animation from the angle(s) you specify, samples frames at your selected FPS, and exports them as PNG images with an optional combined sprite sheet. Perfect for building sprite assets for 2D games.

How to use

1.Import the package.

2.Open Zuppy > AnimationToSpriteSheet > _ScannerAnimation.

3.Under Target, add the character you want to convert as a child object.

4.Press Play, then click Generate.

Configure the animation clip, angles, resolution, etc. via the SpriteSheetGenerator component in the Hierarchy.

That’s it—go turn your ideas into sprites! 🚀

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【What is the difference between the _Scanner scene and the _ScannerAnimation scene?】

The _Scanner scene is primarily for capturing characters in an Idle state. Since it takes pictures from 360 degrees, it's useful for creating sprites for static characters.

But the one you'll mainly use is probably the _ScannerAnimation scene.

This one only captures from a specified angle, but it takes pictures at the set FPS interval. You can create sprites for various actions like running, walking, jumping, and falling.

From the publisher's Asset Store listing.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.46f1 Not listed Compatible Not listed

As listed on the Asset Store.